3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7#include "mc/deps/scripting/runtime/Result_deprecated.h"
8#include "mc/scripting/modules/minecraft/block/property/IScriptBlockProperty.h"
13namespace ScriptModuleMinecraft {
class ScriptBlockPermutation; }
14namespace Scripting {
struct ClassBinding; }
17namespace ScriptModuleMinecraft {
45 ::std::vector<::std::string> validValues,
49 MCNAPI ::Scripting::Result_deprecated<::std::string>
getState()
const;
51 MCNAPI ::ScriptModuleMinecraft::ScriptStringBlockProperty&
54 MCNAPI ::Scripting::Result_deprecated<void>
setState(::std::string state);
60 MCNAPI static ::Scripting::ClassBinding
bind();
69 ::std::vector<::std::string> validValues,
Definition BlockState.h:13
Definition IScriptBlockProperty.h:17
Definition ScriptStringBlockProperty.h:19
MCAPI ScriptStringBlockProperty(::std::string name, ::BlockState const &blockState, ::std::vector<::std::string > validValues, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockPermutation > blockPermutation)
MCAPI ::Scripting::Result_deprecated< void > setState(::std::string state)
static MCAPI void ** $vftable()
MCAPI ::Scripting::Result_deprecated<::std::string > getState() const
static MCAPI ::Scripting::ClassBinding bind()
MCAPI::ScriptModuleMinecraft::ScriptStringBlockProperty & operator=(::ScriptModuleMinecraft::ScriptStringBlockProperty &&)
MCAPI void * $ctor(::std::string name, ::BlockState const &blockState, ::std::vector<::std::string > validValues, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockPermutation > blockPermutation)
Definition StrongTypedObjectHandle.h:8