LeviLamina
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InstantDespawnSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityRegistry;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 2
21 virtual void tick(::EntityRegistry& registry) /*override*/;
22
23 // vIndex: 0
24 virtual ~InstantDespawnSystem() /*override*/ = default;
25 // NOLINTEND
26
27public:
28 // static functions
29 // NOLINTBEGIN
30 MCNAPI static void
31 _tickComponent(::ActorOwnerComponent& actorOwnerComponent, ::InstantDespawnComponent& instantDespawnComponent);
32
33 MCNAPI static ::TickingSystemWithInfo createInstantDespawningPlayerCleanupSystem();
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39 MCNAPI void $tick(::EntityRegistry& registry);
40 // NOLINTEND
41
42public:
43 // vftables
44 // NOLINTBEGIN
45 MCNAPI static void** $vftable();
46 // NOLINTEND
47};
Definition ActorOwnerComponent.h:10
Definition EntityRegistry.h:11
Definition ITickingSystem.h:15
Definition InstantDespawnComponent.h:10
Definition InstantDespawnSystem.h:16
static MCAPI ::TickingSystemWithInfo createInstantDespawningPlayerCleanupSystem()
MCAPI void $tick(::EntityRegistry &registry)
static MCAPI void _tickComponent(::ActorOwnerComponent &actorOwnerComponent, ::InstantDespawnComponent &instantDespawnComponent)
static MCAPI void ** $vftable()
Definition TickingSystemWithInfo.h:13