LeviLamina
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InstantDespawnSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityRegistry;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual void tick(::EntityRegistry& registry) /*override*/;
21
22 virtual ~InstantDespawnSystem() /*override*/ = default;
23 // NOLINTEND
24
25public:
26 // static functions
27 // NOLINTBEGIN
28 MCNAPI static void
29 _tickComponent(::ActorOwnerComponent& actorOwnerComponent, ::InstantDespawnComponent& instantDespawnComponent);
30
31 MCNAPI static ::TickingSystemWithInfo createInstantDespawningPlayerCleanupSystem();
32 // NOLINTEND
33
34public:
35 // virtual function thunks
36 // NOLINTBEGIN
37 MCNAPI void $tick(::EntityRegistry& registry);
38
39
40 // NOLINTEND
41
42public:
43 // vftables
44 // NOLINTBEGIN
45 MCNAPI static void** $vftable();
46 // NOLINTEND
47};
Definition ActorOwnerComponent.h:10
Definition EntityRegistry.h:11
Definition ITickingSystem.h:15
Definition InstantDespawnComponent.h:5
Definition InstantDespawnSystem.h:16
static MCAPI ::TickingSystemWithInfo createInstantDespawningPlayerCleanupSystem()
MCAPI void $tick(::EntityRegistry &registry)
static MCAPI void _tickComponent(::ActorOwnerComponent &actorOwnerComponent, ::InstantDespawnComponent &instantDespawnComponent)
static MCAPI void ** $vftable()
Definition TickingSystemWithInfo.h:13