3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/systems/ITickingSystem.h"
Definition ActorOwnerComponent.h:10
Definition EntityRegistry.h:11
Definition ITickingSystem.h:15
Definition InstantDespawnComponent.h:10
Definition InstantDespawnSystem.h:16
static MCAPI ::TickingSystemWithInfo createInstantDespawningPlayerCleanupSystem()
MCAPI void $tick(::EntityRegistry ®istry)
static MCAPI void _tickComponent(::ActorOwnerComponent &actorOwnerComponent, ::InstantDespawnComponent &instantDespawnComponent)
static MCAPI void ** $vftable()
Definition TickingSystemWithInfo.h:13