LeviLamina
Loading...
Searching...
No Matches
InstantDespawnSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityRegistry;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual void tick(::EntityRegistry& registry) /*override*/;
21 // NOLINTEND
22
23public:
24 // static functions
25 // NOLINTBEGIN
26 MCAPI static void
27 _tickComponent(::ActorOwnerComponent& actorOwnerComponent, ::InstantDespawnComponent& instantDespawnComponent);
28
29 MCAPI static ::TickingSystemWithInfo createInstantDespawningPlayerCleanupSystem();
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
35 MCAPI void $tick(::EntityRegistry& registry);
36
37
38 // NOLINTEND
39
40public:
41 // vftables
42 // NOLINTBEGIN
43 MCNAPI static void** $vftable();
44 // NOLINTEND
45};
Definition ActorOwnerComponent.h:10
Definition EntityRegistry.h:11
Definition ITickingSystem.h:15
Definition InstantDespawnComponent.h:10
Definition InstantDespawnSystem.h:16
static MCAPI void ** $vftable()
Definition TickingSystemWithInfo.h:13