LeviLamina
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InstantDespawnSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityRegistry;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 2
21 virtual void tick(::EntityRegistry& registry) /*override*/;
22
23 // vIndex: 0
24 virtual ~InstantDespawnSystem() /*override*/ = default;
25 // NOLINTEND
26
27public:
28 // static functions
29 // NOLINTBEGIN
30 MCAPI static void
31 _tickComponent(::ActorOwnerComponent& actorOwnerComponent, ::InstantDespawnComponent& instantDespawnComponent);
32
33 MCAPI static ::TickingSystemWithInfo createInstantDespawningPlayerCleanupSystem();
34 // NOLINTEND
35
36public:
37 // destructor thunk
38 // NOLINTBEGIN
39
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCAPI void $tick(::EntityRegistry& registry);
46 // NOLINTEND
47
48public:
49 // vftables
50 // NOLINTBEGIN
51 MCAPI static void** $vftable();
52 // NOLINTEND
53};
Definition ActorOwnerComponent.h:10
Definition EntityRegistry.h:15
Definition ITickingSystem.h:15
Definition InstantDespawnComponent.h:5
Definition InstantDespawnSystem.h:16
Definition TickingSystemWithInfo.h:11