LeviLamina
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StandingVehiclePostPositionPassengerSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
19struct VehicleComponent;
20// clang-format on
21
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorSetPositionRequestComponent.h:8
Definition HorseFlagComponent.h:5
Definition Include.h:6
Definition PassengerComponent.h:8
Definition PositionPassengerRequestComponent.h:5
Definition RenderPositionComponent.h:8
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition StandingVehiclePostPositionPassengerSystem.h:22
static MCAPI void _impl(::StrictEntityContext &, ::PassengerComponent const &passengerComponent, ::ActorSetPositionRequestComponent &setPositionRequest, ::ViewT< ::StrictEntityContext, ::Include<::HorseFlagComponent >, ::StandAnimationComponent const, ::RenderRotationComponent const, ::Include<::VehicleComponent >, ::RenderPositionComponent const > horseView)
static MCAPI void _tickSingleEntity(::StrictEntityContext const &entityContext, ::ViewT< ::StrictEntityContext, ::Include<::PositionPassengerRequestComponent >, ::PassengerComponent const, ::ActorSetPositionRequestComponent > view, ::ViewT< ::StrictEntityContext, ::Include<::HorseFlagComponent >, ::StandAnimationComponent const, ::RenderRotationComponent const, ::Include<::VehicleComponent >, ::RenderPositionComponent const > horseView)
Definition VehicleComponent.h:10