LeviLamina
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StandingVehiclePostPositionPassengerSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorSetPositionRequestComponent
;
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struct
HorseFlagComponent
;
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struct
PassengerComponent
;
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struct
PositionPassengerRequestComponent
;
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struct
RenderPositionComponent
;
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struct
RenderRotationComponent
;
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struct
StandAnimationComponent
;
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struct
VehicleComponent
;
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// clang-format on
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struct
StandingVehiclePostPositionPassengerSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
_impl(
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::StrictEntityContext
&,
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::PassengerComponent
const
& passengerComponent,
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::ActorSetPositionRequestComponent
& setPositionRequest,
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::ViewT
<
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::StrictEntityContext
,
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::Include<::HorseFlagComponent>
,
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::StandAnimationComponent
const
,
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::RenderRotationComponent
const
,
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::Include<::VehicleComponent>
,
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::RenderPositionComponent
const
> horseView
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);
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MCAPI
static
void
_tickSingleEntity(
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::StrictEntityContext
const
& entityContext,
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::ViewT
<
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::StrictEntityContext
,
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::Include<::PositionPassengerRequestComponent>
,
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::PassengerComponent
const
,
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::ActorSetPositionRequestComponent
> view,
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::ViewT
<
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::StrictEntityContext
,
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::Include<::HorseFlagComponent>
,
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::StandAnimationComponent
const
,
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::RenderRotationComponent
const
,
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::Include<::VehicleComponent>
,
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::RenderPositionComponent
const
> horseView
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);
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// NOLINTEND
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};
StrictEntityContext
Definition
StrictEntityContext.h:10
ViewT
Definition
ViewT.h:6
ActorSetPositionRequestComponent
Definition
ActorSetPositionRequestComponent.h:8
HorseFlagComponent
Definition
HorseFlagComponent.h:5
Include
Definition
Include.h:6
PassengerComponent
Definition
PassengerComponent.h:10
PositionPassengerRequestComponent
Definition
PositionPassengerRequestComponent.h:5
RenderPositionComponent
Definition
RenderPositionComponent.h:8
RenderRotationComponent
Definition
RenderRotationComponent.h:10
StandAnimationComponent
Definition
StandAnimationComponent.h:5
StandingVehiclePostPositionPassengerSystem
Definition
StandingVehiclePostPositionPassengerSystem.h:22
VehicleComponent
Definition
VehicleComponent.h:10
src
mc
entity
systems
StandingVehiclePostPositionPassengerSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0