LeviLamina
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FireAnimationTrackerSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/systems/ITickingSystem.h"
8
9// auto generated forward declare list
10// clang-format off
12class EntityContext;
13class EntityRegistry;
15struct OnFireComponent;
16// clang-format on
17
19public:
20 // virtual functions
21 // NOLINTBEGIN
22#ifdef LL_PLAT_S
23 virtual void tick(::EntityRegistry&) /*override*/;
24#else // LL_PLAT_C
25 virtual void tick(::EntityRegistry& registry) /*override*/;
26#endif
27
28 // NOLINTEND
29
30public:
31 // static functions
32 // NOLINTBEGIN
33#ifdef LL_PLAT_C
34 MCAPI static void _tickFireAnimationTrackerComponent(
35 ::EntityContext& entity,
36 ::ActorOwnerComponent& actorOwnerComponent,
37 ::FireAnimationTrackerComponent& fireAnimationTrackerComponent,
39 );
40#endif
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46#ifdef LL_PLAT_C
47 MCAPI void $tick(::EntityRegistry& registry);
48#endif
49
50
51 // NOLINTEND
52
53public:
54 // vftables
55 // NOLINTBEGIN
56 MCNAPI static void** $vftable();
57 // NOLINTEND
58};
Definition ActorOwnerComponent.h:10
Definition EntityContext.h:17
Definition EntityRegistry.h:11
Definition FireAnimationTrackerComponent.h:5
Definition FireAnimationTrackerSystem.h:18
static MCAPI void ** $vftable()
Definition ITickingSystem.h:15
Definition Optional.h:8
Definition OnFireComponent.h:11