LeviLamina
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NearbyPlayer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Player;
9// clang-format on
10
11namespace SculkShriekerBlockActorInternal {
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 8, ::gsl::not_null<::Player*>> mPlayer;
18 ::ll::TypedStorage<8, 8, ::gsl::not_null<::WardenSpawnTrackerComponent*>> mSpawnTrackerComponent;
19 ::ll::TypedStorage<4, 4, float> mDistSq;
20 // NOLINTEND
21};
22
23} // namespace SculkShriekerBlockActorInternal
Definition Player.h:123
Definition WardenSpawnTrackerComponent.h:5