LeviLamina
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NearbyPlayer.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
SculkShriekerBlockActorInternal {
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struct
NearbyPlayer
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 8>
mUnk158b51;
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::ll::UntypedStorage<8, 8>
mUnkd29128;
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::ll::UntypedStorage<4, 4>
mUnk4f9a09;
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// NOLINTEND
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public
:
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// prevent constructor by default
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NearbyPlayer
& operator=(
NearbyPlayer
const
&);
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NearbyPlayer
(
NearbyPlayer
const
&);
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NearbyPlayer
();
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};
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}
// namespace SculkShriekerBlockActorInternal
SculkShriekerBlockActorInternal::NearbyPlayer
Definition
NearbyPlayer.h:7
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
level
block
actor
sculk_shrieker_block_actor_internal
NearbyPlayer.h
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