LeviLamina
Loading...
Searching...
No Matches
NearbyPlayer.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated forward declare list
6
// clang-format off
7
class
Player
;
8
class
WardenSpawnTrackerComponent
;
9
// clang-format on
10
11
namespace
SculkShriekerBlockActorInternal {
12
13
struct
NearbyPlayer
{
14
public
:
15
// member variables
16
// NOLINTBEGIN
17
::ll::TypedStorage<8, 8, ::gsl::not_null<::Player*>> mPlayer;
18
::ll::TypedStorage<8, 8, ::gsl::not_null<::WardenSpawnTrackerComponent*>> mSpawnTrackerComponent;
19
::ll::TypedStorage<4, 4, float> mDistSq;
20
// NOLINTEND
21
};
22
23
}
// namespace SculkShriekerBlockActorInternal
Player
Definition
Player.h:123
WardenSpawnTrackerComponent
Definition
WardenSpawnTrackerComponent.h:5
SculkShriekerBlockActorInternal::NearbyPlayer
Definition
NearbyPlayer.h:13
src
mc
world
level
block
actor
sculk_shrieker_block_actor_internal
NearbyPlayer.h
Generated on Thu Oct 2 2025 18:10:47 for LeviLamina by
1.12.0