19class LightningBolt :
public ::Actor {
23 ::ll::TypedStorage<4, 4, uint> mSeed;
24 ::ll::TypedStorage<4, 4, int> mLife;
25 ::ll::TypedStorage<4, 4, int> mFlashes;
26 ::ll::TypedStorage<1, 1, bool> mCanHurt;
27 ::ll::TypedStorage<1, 1, bool> mHasTriedToHurt;
39 virtual void reloadHardcodedClient(::ActorInitializationMethod method) ;
41 virtual void normalTick() ;
43 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
47 virtual float getShadowRadius()
const ;
49 virtual bool shouldAlwaysRender();
61 MCAPI
bool _shouldSetOnFire()
const;
79 MCAPI
void $reloadHardcodedClient(::ActorInitializationMethod method);
81 MCAPI
void $normalTick();
87 MCFOLD
float $getShadowRadius()
const;
89 MCFOLD
bool $shouldAlwaysRender();
97 MCAPI
static void** $vftable();
Definition EntityContext.h:17