20 ::ll::TypedStorage<4, 4, uint> mSeed;
21 ::ll::TypedStorage<4, 4, int> mLife;
22 ::ll::TypedStorage<4, 4, int> mFlashes;
23 ::ll::TypedStorage<1, 1, bool> mCanHurt;
24 ::ll::TypedStorage<1, 1, bool> mHasTriedToHurt;
34 virtual void reloadHardcodedClient(::ActorInitializationMethod method) ;
37 virtual void normalTick() ;
40 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
46 virtual float getShadowRadius()
const ;
49 virtual bool shouldAlwaysRender();
58 MCAPI
bool _shouldSetOnFire()
const;
66 MCAPI
void $reloadHardcodedClient(::ActorInitializationMethod method);
68 MCAPI
void $normalTick();
74 MCFOLD
float $getShadowRadius()
const;
76 MCFOLD
bool $shouldAlwaysRender();