LeviLamina
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EndCrystalItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/Item.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockPos;
13class ItemStack;
14class ItemStackBase;
15class Vec3;
16// clang-format on
17
18class EndCrystalItem : public ::Item {
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 // vIndex: 39
23 virtual bool isGlint(::ItemStackBase const& stack) const /*override*/;
24
25 // vIndex: 47
26 virtual bool isDestructive(int auxValue) const /*override*/;
27
28 // vIndex: 120
29 virtual ::InteractionResult
30 _useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const
31 /*override*/;
32
33 // vIndex: 0
34 virtual ~EndCrystalItem() /*override*/ = default;
35 // NOLINTEND
36
37public:
38 // destructor thunk
39 // NOLINTBEGIN
40
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46 MCFOLD bool $isGlint(::ItemStackBase const& stack) const;
47
48 MCFOLD bool $isDestructive(int auxValue) const;
49
50 MCAPI ::InteractionResult
51 $_useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const;
52 // NOLINTEND
53
54public:
55 // vftables
56 // NOLINTBEGIN
57 MCAPI static void** $vftable();
58 // NOLINTEND
59};
Definition Actor.h:104
Definition BlockPos.h:18
Definition EndCrystalItem.h:18
Definition InteractionResult.h:5
Definition ItemStackBase.h:35
Definition ItemStack.h:25
Definition Item.h:65
Definition Vec3.h:10