LeviLamina
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OnFireSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11// clang-format on
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 0
18 virtual ~OnFireSystem() /*override*/ = default;
19 // NOLINTEND
20
21public:
22 // static functions
23 // NOLINTBEGIN
24 MCAPI static bool _extinguishFireIfInWater(::Actor& actor);
25
26 MCAPI static void setOnFire(::Actor& actor, int seconds);
27
28 MCAPI static void setOnFireNoEffects(::Actor& actor, int seconds);
29 // NOLINTEND
30
31public:
32 // destructor thunk
33 // NOLINTBEGIN
34
35 // NOLINTEND
36};
Definition Actor.h:104
Definition ITickingSystem.h:15
Definition OnFireSystem.h:13