LeviLamina
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OnFireSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/systems/ITickingSystem.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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// clang-format on
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class
OnFireSystem
:
public
::ITickingSystem
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 0
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virtual
~OnFireSystem
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
bool
_extinguishFireIfInWater(
::Actor
& actor);
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MCAPI
static
void
setOnFire(
::Actor
& actor,
int
seconds);
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MCAPI
static
void
setOnFireNoEffects(
::Actor
& actor,
int
seconds);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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};
Actor
Definition
Actor.h:104
ITickingSystem
Definition
ITickingSystem.h:15
OnFireSystem
Definition
OnFireSystem.h:13
src
mc
entity
systems
OnFireSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0