LeviLamina
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OnFireSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11// clang-format on
12
14public:
15 // static functions
16 // NOLINTBEGIN
17 MCAPI static void _setOnFireImpl(::Actor& actor, int seconds, bool isInWaterOrRain, int fireProtectionLevels);
18
19 MCAPI static void extinguishFire(::Actor& actor);
20
21#ifdef LL_PLAT_C
22 MCAPI static void onFireChanged(::Actor& actor);
23#endif
24
25 MCAPI static void setOnFire(::Actor& actor, int seconds);
26
27 MCAPI static void setOnFireNoEffects(::Actor& actor, int seconds);
28
29 MCAPI static void stopFire(::Actor& actor);
30 // NOLINTEND
31};
Definition Actor.h:125
Definition ITickingSystem.h:15
Definition OnFireSystem.h:13