LeviLamina
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OnFireSystem Class Referenceabstract
+ Inheritance diagram for OnFireSystem:

Public Member Functions

virtual void tick (::EntityRegistry &)=0
 
virtual void singleTick (::EntityRegistry &registry, ::EntityContext &entity)
 
virtual void singleTick (::EntityRegistry &registry, ::StrictEntityContext &entityContext)
 
MCFOLD void $singleTick (::EntityRegistry &registry, ::EntityContext &entity)
 
MCFOLD void $singleTick (::EntityRegistry &registry, ::StrictEntityContext &entityContext)
 
virtual void registerEvents (::entt::dispatcher &dispatcher)
 
MCFOLD void $registerEvents (::entt::dispatcher &dispatcher)
 

Static Public Member Functions

static MCAPI bool _extinguishFireIfInWater (::Actor &actor)
 
static MCAPI void setOnFire (::Actor &actor, int seconds)
 
static MCAPI void setOnFireNoEffects (::Actor &actor, int seconds)
 

The documentation for this class was generated from the following file: