LeviLamina
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GameRuleUtils.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/GameRule.h"
7
8// auto generated forward declare list
9// clang-format off
10class Level;
11struct GameRuleId;
12// clang-format on
13
14namespace GameRuleUtils {
15// functions
16// NOLINTBEGIN
17MCAPI void setGameRule(
18 ::Level& level,
19 ::GameRuleId const& ruleId,
20 ::std::variant<int, float, bool> value,
21 ::GameRule::ValidationError* validationError,
22 bool sendTelemetry
23);
24// NOLINTEND
25
26} // namespace GameRuleUtils
Definition GameRule.h:34
Definition Level.h:234
Definition GameRuleId.h:8