LeviLamina
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GameRuleUtils.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/storage/GameRule.h"
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// auto generated forward declare list
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// clang-format off
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class
Level
;
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struct
GameRuleId
;
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// clang-format on
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namespace
GameRuleUtils {
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// functions
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// NOLINTBEGIN
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MCAPI
void
setGameRule(
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::Level
& level,
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::GameRuleId
const
& ruleId,
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::std::variant<int, float, bool> value,
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::GameRule::ValidationError
* validationError,
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bool
sendTelemetry
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);
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// NOLINTEND
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}
// namespace GameRuleUtils
GameRule::ValidationError
Definition
GameRule.h:34
Level
Definition
Level.h:234
GameRuleId
Definition
GameRuleId.h:8
src
mc
world
level
storage
GameRuleUtils.h
Generated on Sat Apr 26 2025 05:56:31 for LeviLamina by
1.12.0