3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/model/geom/QuadUVRotation.h"
7#include "mc/deps/core/math/Color.h"
8#include "mc/deps/core/math/Vec2.h"
9#include "mc/deps/core/math/Vec3.h"
29 ::ll::TypedStorage<4, 8, ::Vec2> mUV;
30 ::ll::TypedStorage<4, 8, ::Vec2> mUVSize;
31 ::ll::TypedStorage<4, 4, int> mMaterialInstanceListIndex;
32 ::ll::TypedStorage<1, 1, bool> mFaceValid;
33 ::ll::TypedStorage<1, 1, ::QuadUVRotation> mUvRotation;
40 ::ll::TypedStorage<4, 12, ::Vec3> mOrigin;
41 ::ll::TypedStorage<4, 12, ::Vec3> mSize;
42 ::ll::TypedStorage<4, 12, ::Vec3> mRotation;
43 ::ll::TypedStorage<4, 12, ::Vec3> mCubePivot;
44 ::ll::TypedStorage<8, 24, ::std::vector<::PolygonQuad>> mPolygons;
45 ::ll::TypedStorage<4, 16, ::mce::Color> mColor;
46 ::ll::TypedStorage<1, 1, bool> mMirrored;
47 ::ll::TypedStorage<4, 144, ::std::array<::Cube::FaceUVData, 6>> mFaceData;
59 ::Vec3
const& extents,
62 ::Vec2
const& inTexExtents,
63 ::TextureOffset
const& inTexOffs,
64 ::mce::Color
const& color
75 ::Vec3
const& extents,
78 ::Vec2
const& inTexExtents,
79 ::TextureOffset
const& inTexOffs,
80 ::mce::Color
const& color
Definition PolygonQuad.h:5
Definition TextureOffset.h:5