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virtual::cg::ImageBuffer * | insertImageIntoCache (::ResourceLocation const &resourceLocation, ::cg::ImageBuffer &&imageBuffer)=0 |
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virtual::cg::ImageBuffer * | getCachedImageOrLoadSync (::ResourceLocation const &resourceLocation, bool const forceReload)=0 |
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virtual::cg::ImageBuffer * | getCachedImage (::ResourceLocation const &resourceLocation) const =0 |
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virtual void | setTextureMetadata (::ResourceLocation const &resourceLocation, ::mce::TextureDescription const &textureDescription)=0 |
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virtual::BedrockTextureData const * | getBedrockTextureData (::ResourceLocation const &resourceLocation) const =0 |
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virtual bool | isLoaded (::ResourceLocation const &resourceLocation, bool ignoreCreation, ::cg::TextureSetLayerType const textureType) const =0 |
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virtual::cg::ImageBuffer const & | getMissingImageBuffer () const =0 |
The documentation for this class was generated from the following files: