LeviLamina
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ActorGriefingBlockEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
10class Block;
12class EntityContext;
13class Vec3;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mActorContext;
21 ::ll::TypedStorage<8, 8, ::gsl::not_null<::Block const*>> mBlock;
22 ::ll::TypedStorage<4, 12, ::Vec3> mPos;
23 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::BlockSourceHandle>> mBlockSourceHandle;
24 // NOLINTEND
25
26public:
27 // member functions
28 // NOLINTBEGIN
30 // NOLINTEND
31
32public:
33 // destructor thunk
34 // NOLINTBEGIN
35 MCAPI void $dtor();
36 // NOLINTEND
37};
Definition BlockSourceHandle.h:13
Definition Block.h:36
Definition EntityContext.h:16
Definition Vec3.h:10
Definition ActorGriefingBlockEvent.h:16