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OreUI::SocialPlayerData Struct Reference
Inheritance diagram for OreUI::SocialPlayerData:

Public Member Functions

SocialPlayerData & operator= (SocialPlayerData const &)
MCAPI SocialPlayerData (::OreUI::SocialPlayerData const &)
MCAPI SocialPlayerData (::OreUI::SocialPlayerData &&)
MCAPI void * $ctor (::OreUI::SocialPlayerData const &)
MCAPI void * $ctor (::OreUI::SocialPlayerData &&)
MCAPI void $dtor ()

Public Attributes

::ll::TypedStorage< 8, 32, ::std::string > xuid
::ll::TypedStorage< 8, 32, ::std::string > platformId
::ll::TypedStorage< 8, 16, ::std::optional<::ActorUniqueID > > mActorUniqueID
::ll::TypedStorage< 8, 32, ::std::string > gamerTag
::ll::TypedStorage< 8, 40, ::std::optional<::std::string > > playingOnServerId
::ll::TypedStorage< 8, 40, ::std::optional<::std::string > > playingOnRealmId
::ll::TypedStorage< 8, 144, ::OreUI::AllowListProfileImageprofileImage
::ll::TypedStorage< 8, 96, ::OreUI::AllowListPathplatformProfileImage
::ll::TypedStorage< 4, 4, ::OreUI::SocialPresence > presence
::ll::TypedStorage< 4, 4, ::OreUI::PartyPresence > partyPresence
::ll::TypedStorage< 8, 32, ::std::string > titleName
::ll::TypedStorage< 1, 1, bool > isInSameGame
::ll::TypedStorage< 8, 32, ::std::string > presenceMessage
::ll::TypedStorage< 4, 4, ::Social::TitleHistory > titleHistory
::ll::TypedStorage< 1, 1, bool > isCurrentlyPlaying
::ll::TypedStorage< 4, 4, ::RelationshipStatus > favoriteStatus
::ll::TypedStorage< 1, 2, ::std::optional<::PlayerPermissionLevel > > permissionLevel
::ll::TypedStorage< 1, 2, ::std::optional< bool > > isBlocked
::ll::TypedStorage< 1, 2, ::std::optional< bool > > isMuted
::ll::TypedStorage< 4, 4, ::Social::RelationToCurrentUser > relation

The documentation for this struct was generated from the following files: