8struct PlayerAuthenticationInfo {
12 ::ll::TypedStorage<8, 32, ::std::string> Xuid;
13 ::ll::TypedStorage<8, 32, ::std::string> PlayFabId;
14 ::ll::TypedStorage<8, 32, ::std::string> NintendoId;
15 ::ll::TypedStorage<8, 32, ::std::string> PsnId;
16 ::ll::TypedStorage<8, 32, ::std::string> TenantId;
17 ::ll::TypedStorage<8, 32, ::std::string> XboxLiveName;
18 ::ll::TypedStorage<8, 32, ::std::string> NintendoName;
19 ::ll::TypedStorage<8, 32, ::std::string> PlayStationName;
20 ::ll::TypedStorage<8, 32, ::std::string> PublicKey;
21 ::ll::TypedStorage<8, 16, ::mce::UUID> AuthenticatedUuid;
22 ::ll::TypedStorage<1, 1, bool> IsHost;
28 MCAPI PlayerAuthenticationInfo();
30 MCAPI PlayerAuthenticationInfo(::PlayerAuthenticationInfo&&);
32 MCAPI PlayerAuthenticationInfo(::PlayerAuthenticationInfo
const&);
34 MCAPI ::PlayerAuthenticationInfo& operator=(::PlayerAuthenticationInfo&&);
36 MCAPI ::PlayerAuthenticationInfo& operator=(::PlayerAuthenticationInfo
const&);
38 MCAPI ~PlayerAuthenticationInfo();
46 MCAPI
void* $ctor(::PlayerAuthenticationInfo&&);
48 MCAPI
void* $ctor(::PlayerAuthenticationInfo
const&);