LeviLamina
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PlayerAuthenticationInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/platform/UUID.h"
7
8struct PlayerAuthenticationInfo {
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<8, 32, ::std::string> Xuid;
13 ::ll::TypedStorage<8, 32, ::std::string> PlayFabId;
14 ::ll::TypedStorage<8, 32, ::std::string> NintendoId;
15 ::ll::TypedStorage<8, 32, ::std::string> PsnId;
16 ::ll::TypedStorage<8, 32, ::std::string> TenantId;
17 ::ll::TypedStorage<8, 32, ::std::string> XboxLiveName;
18 ::ll::TypedStorage<8, 32, ::std::string> NintendoName;
19 ::ll::TypedStorage<8, 32, ::std::string> PlayStationName;
20 ::ll::TypedStorage<8, 32, ::std::string> PublicKey;
21 ::ll::TypedStorage<8, 16, ::mce::UUID> AuthenticatedUuid;
22 ::ll::TypedStorage<1, 1, bool> IsHost;
23 // NOLINTEND
24
25public:
26 // member functions
27 // NOLINTBEGIN
28 MCAPI PlayerAuthenticationInfo();
29
30 MCAPI PlayerAuthenticationInfo(::PlayerAuthenticationInfo&&);
31
32 MCAPI PlayerAuthenticationInfo(::PlayerAuthenticationInfo const&);
33
34 MCAPI ::PlayerAuthenticationInfo& operator=(::PlayerAuthenticationInfo&&);
35
36 MCAPI ::PlayerAuthenticationInfo& operator=(::PlayerAuthenticationInfo const&);
37
38 MCAPI ~PlayerAuthenticationInfo();
39 // NOLINTEND
40
41public:
42 // constructor thunks
43 // NOLINTBEGIN
44 MCAPI void* $ctor();
45
46 MCAPI void* $ctor(::PlayerAuthenticationInfo&&);
47
48 MCAPI void* $ctor(::PlayerAuthenticationInfo const&);
49 // NOLINTEND
50
51public:
52 // destructor thunk
53 // NOLINTBEGIN
54 MCFOLD void $dtor();
55 // NOLINTEND
56};