LeviLamina
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PlayerAuthenticationInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/platform/UUID.h"
7
8struct PlayerAuthenticationInfo {
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<8, 32, ::std::string> Xuid;
13 ::ll::TypedStorage<8, 32, ::std::string> PlayFabId;
14 ::ll::TypedStorage<8, 32, ::std::string> NintendoId;
15 ::ll::TypedStorage<8, 32, ::std::string> PsnId;
16 ::ll::TypedStorage<8, 32, ::std::string> XboxLiveName;
17 ::ll::TypedStorage<8, 32, ::std::string> NintendoName;
18 ::ll::TypedStorage<8, 32, ::std::string> PlayStationName;
19 ::ll::TypedStorage<8, 32, ::std::string> PublicKey;
20 ::ll::TypedStorage<8, 16, ::mce::UUID> AuthenticatedUuid;
21 // NOLINTEND
22
23public:
24 // member functions
25 // NOLINTBEGIN
26 MCAPI PlayerAuthenticationInfo();
27
28 MCAPI PlayerAuthenticationInfo(::PlayerAuthenticationInfo&&);
29
30 MCAPI PlayerAuthenticationInfo(::PlayerAuthenticationInfo const&);
31
32 MCAPI ::PlayerAuthenticationInfo& operator=(::PlayerAuthenticationInfo&&);
33
34 MCAPI ::PlayerAuthenticationInfo& operator=(::PlayerAuthenticationInfo const&);
35
36 MCAPI ~PlayerAuthenticationInfo();
37 // NOLINTEND
38
39public:
40 // constructor thunks
41 // NOLINTBEGIN
42 MCAPI void* $ctor();
43
44 MCAPI void* $ctor(::PlayerAuthenticationInfo&&);
45
46 MCAPI void* $ctor(::PlayerAuthenticationInfo const&);
47 // NOLINTEND
48
49public:
50 // destructor thunk
51 // NOLINTBEGIN
52 MCFOLD void $dtor();
53 // NOLINTEND
54};