LeviLamina
Loading...
Searching...
No Matches
PlayerAuthenticationInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/platform/UUID.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<8, 32, ::std::string> Xuid;
13 ::ll::TypedStorage<8, 32, ::std::string> PlayFabId;
14 ::ll::TypedStorage<8, 32, ::std::string> NintendoId;
15 ::ll::TypedStorage<8, 32, ::std::string> PsnId;
16 ::ll::TypedStorage<8, 32, ::std::string> XboxLiveName;
17 ::ll::TypedStorage<8, 32, ::std::string> NintendoName;
18 ::ll::TypedStorage<8, 32, ::std::string> PlayStationName;
19 ::ll::TypedStorage<8, 32, ::std::string> PublicKey;
20 ::ll::TypedStorage<8, 16, ::mce::UUID> AuthenticatedUuid;
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
27
28public:
29 // member functions
30 // NOLINTBEGIN
32
34
35 MCNAPI ::PlayerAuthenticationInfo& operator=(::PlayerAuthenticationInfo&&);
36
38 // NOLINTEND
39
40public:
41 // constructor thunks
42 // NOLINTBEGIN
43 MCNAPI void* $ctor(::PlayerAuthenticationInfo const&);
44
46 // NOLINTEND
47
48public:
49 // destructor thunk
50 // NOLINTBEGIN
51 MCNAPI void $dtor();
52 // NOLINTEND
53};
Definition PlayerAuthenticationInfo.h:8
MCAPI PlayerAuthenticationInfo(::PlayerAuthenticationInfo const &)
MCAPI void * $ctor(::PlayerAuthenticationInfo const &)
MCAPI PlayerAuthenticationInfo(::PlayerAuthenticationInfo &&)
MCAPI::PlayerAuthenticationInfo & operator=(::PlayerAuthenticationInfo &&)
MCAPI void * $ctor(::PlayerAuthenticationInfo &&)