LeviLamina
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PlayerUISlot.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class PlayerUISlot : int {
6 CursorSelected = 0,
7 AnvilInput = 1,
8 AnvilMaterial = 2,
9 StoneCutterInput = 3,
10 Trade2Ingredient1 = 4,
11 Trade2Ingredient2 = 5,
12 TradeIngredient1 = 6,
13 TradeIngredient2 = 7,
14 MaterialReducerInput = 8,
15 LoomInput = 9,
16 LoomDye = 10,
17 LoomMaterial = 11,
18 CartographyInput = 12,
19 CartographyAdditional = 13,
20 EnchantingInput = 14,
21 EnchantingMaterial = 15,
22 GrindstoneInput = 16,
23 GrindstoneAdditional = 17,
24 CompoundCreatorInput1 = 18,
25 CompoundCreatorInput2 = 19,
26 CompoundCreatorInput3 = 20,
27 CompoundCreatorInput4 = 21,
28 CompoundCreatorInput5 = 22,
29 CompoundCreatorInput6 = 23,
30 CompoundCreatorInput7 = 24,
31 CompoundCreatorInput8 = 25,
32 CompoundCreatorInput9 = 26,
33 BeaconPayment = 27,
34 Crafting2x2Input1 = 28,
35 Crafting2x2Input2 = 29,
36 Crafting2x2Input3 = 30,
37 Crafting2x2Input4 = 31,
38 Crafting3x3Input1 = 32,
39 Crafting3x3Input2 = 33,
40 Crafting3x3Input3 = 34,
41 Crafting3x3Input4 = 35,
42 Crafting3x3Input5 = 36,
43 Crafting3x3Input6 = 37,
44 Crafting3x3Input7 = 38,
45 Crafting3x3Input8 = 39,
46 Crafting3x3Input9 = 40,
47 MaterialReducerOutput1 = 41,
48 MaterialReducerOutput2 = 42,
49 MaterialReducerOutput3 = 43,
50 MaterialReducerOutput4 = 44,
51 MaterialReducerOutput5 = 45,
52 MaterialReducerOutput6 = 46,
53 MaterialReducerOutput7 = 47,
54 MaterialReducerOutput8 = 48,
55 MaterialReducerOutput9 = 49,
56 CreatedItemOutput = 50,
57 SmithingTableInput = 51,
58 SmithingTableMaterial = 52,
59 SmithingTableTemplate = 53,
60 Count = 54,
61};