LeviLamina
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DropItemResponse.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/Factory.h"
7#include "mc/util/json_util/JsonSchemaObjectNode.h"
8#include "mc/world/response/ActorEventResponse.h"
9
10// auto generated forward declare list
11// clang-format off
12class RenderParams;
14namespace JsonUtil { class EmptyClass; }
15// clang-format on
16
17class DropItemResponse : public ::ActorEventResponse {
18public:
19 // member variables
20 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
26 DropItemResponse& operator=(DropItemResponse const&);
27 DropItemResponse(DropItemResponse const&);
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 virtual ::std::string const& getName() const /*override*/;
33
34 virtual void executeAction(::RenderParams& params) const /*override*/;
35
36 virtual void buildSchema(
38 root,
40 ) const /*override*/;
41 // NOLINTEND
42
43public:
44 // member functions
45 // NOLINTBEGIN
47 // NOLINTEND
48
49public:
50 // static variables
51 // NOLINTBEGIN
52 MCNAPI static ::std::string const& NameID();
53 // NOLINTEND
54
55public:
56 // constructor thunks
57 // NOLINTBEGIN
58 MCNAPI void* $ctor();
59 // NOLINTEND
60
61public:
62 // virtual function thunks
63 // NOLINTBEGIN
64 MCNAPI ::std::string const& $getName() const;
65
66 MCNAPI void $executeAction(::RenderParams& params) const;
67
68 MCNAPI void $buildSchema(
70 root,
72 ) const;
73
74
75 // NOLINTEND
76
77public:
78 // vftables
79 // NOLINTBEGIN
80 MCNAPI static void** $vftable();
81 // NOLINTEND
82};
Definition ActorEventResponse.h:16
MCAPI::std::string const & $getName() const
static MCAPI ::std::string const & NameID()
MCAPI void $executeAction(::RenderParams &params) const
MCAPI void $buildSchema(::std::shared_ptr<::JsonUtil::JsonSchemaObjectNode<::JsonUtil::EmptyClass, ::ActorEventResponseCollection > > &root, ::Factory<::ActorEventResponse > const &factory) const
MCAPI DropItemResponse()
MCAPI void * $ctor()
static MCAPI void ** $vftable()
Definition Factory.h:6
Definition EmptyClass.h:7
Definition JsonSchemaObjectNode.h:8
Definition RenderParams.h:30
Definition ActorEventResponseCollection.h:16
Definition Alias.h:14