LeviLamina
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ContainerItemPropertyObject.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/oreui/binding/ContainerItemBindings.h"
7#include "mc/client/gui/oreui/binding/properties/PropertyObject.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace GameplayUI { struct ContainerItem; }
12namespace OreUI::Detail { class IPropertyObject; }
13// clang-format on
14
15namespace OreUI {
16
17struct ContainerItemPropertyObject : public ::OreUI::PropertyObject<::OreUI::ContainerItemPropertyObject>,
18 public ::OreUI::ContainerItemBindings {
19public:
20 // prevent constructor by default
21 ContainerItemPropertyObject();
22
23public:
24 // member functions
25 // NOLINTBEGIN
26 MCAPI ContainerItemPropertyObject(::OreUI::Detail::IPropertyObject* parent, ::GameplayUI::ContainerItem item);
27 // NOLINTEND
28
29public:
30 // constructor thunks
31 // NOLINTBEGIN
32 MCAPI void* $ctor(::OreUI::Detail::IPropertyObject* parent, ::GameplayUI::ContainerItem item);
33 // NOLINTEND
34
35public:
36 // vftables
37 // NOLINTBEGIN
38 MCNAPI static void** $vftable();
39 // NOLINTEND
40};
41
42} // namespace OreUI
Definition IPropertyObject.h:7
Definition ContainerItem.h:7
Definition ContainerItemPropertyObject.h:7
static MCAPI void ** $vftable()