LeviLamina
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GameplayUI::ContainerItem Struct Reference

Public Member Functions

ContainerItem & operator= (ContainerItem const &)
MCAPI ContainerItem (::GameplayUI::ContainerItem const &)
MCAPI::GameplayUI::ContainerItem & operator= (::GameplayUI::ContainerItem &&)
MCAPI void * $ctor (::GameplayUI::ContainerItem const &)
MCFOLD void $dtor ()

Public Attributes

::ll::TypedStorage< 4, 4, int > amount
::ll::TypedStorage< 8, 32, ::std::string > name
::ll::TypedStorage< 8, 32, ::std::string > details
::ll::TypedStorage< 8, 32, ::std::string > image
::ll::TypedStorage< 4, 4, ::GameplayUI::ContainerItemStatusType > statusType
::ll::TypedStorage< 4, 4, int > statusValue
::ll::TypedStorage< 4, 4, int > statusMax
::ll::TypedStorage< 4, 4, ::GameplayUI::ContainerItemType > containerItemType
::ll::TypedStorage< 4, 8, ::std::optional< uint > > bundleID
::ll::TypedStorage< 4, 8, ::std::optional<::GameplayUI::BundleColor > > bundleColor

The documentation for this struct was generated from the following files: