3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/gameplay/api/gameplayui/ContainerItemType.h"
20 ::ll::TypedStorage<4, 4, int> amount;
21 ::ll::TypedStorage<8, 32, ::std::string> name;
22 ::ll::TypedStorage<8, 32, ::std::string> image;
23 ::ll::TypedStorage<1, 1, bool> hasDamageValue;
24 ::ll::TypedStorage<2, 2, short> maxDamage;
25 ::ll::TypedStorage<2, 2, short> damageValue;
26 ::ll::TypedStorage<4, 4, ::GameplayUI::ContainerItemType> containerItemType;
32 MCAPI ~ContainerItem();
38 MCAPI static ::GameplayUI::ContainerItem fromItemStack(
39 ::ItemStackBase
const& stack,
40 ::ItemRegistryRef itemRegistry,
41 ::GameplayUI::ContainerItemType containerItemType
Definition ItemRegistryRef.h:36
Definition ItemStackBase.h:44
Definition ContainerItem.h:7