LeviLamina
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ContainerItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/gameplay/api/gameplayui/ContainerItemStatusType.h"
7#include "mc/client/gui/gameplay/api/gameplayui/ContainerItemType.h"
8#include "mc/client/gui/gameplay/data/gameplayui/BundleColor.h"
9
10namespace GameplayUI {
11
12struct ContainerItem {
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<4, 4, int> amount;
17 ::ll::TypedStorage<8, 32, ::std::string> name;
18 ::ll::TypedStorage<8, 32, ::std::string> details;
19 ::ll::TypedStorage<8, 32, ::std::string> image;
20 ::ll::TypedStorage<4, 4, ::GameplayUI::ContainerItemStatusType> statusType;
21 ::ll::TypedStorage<4, 4, int> statusValue;
22 ::ll::TypedStorage<4, 4, int> statusMax;
23 ::ll::TypedStorage<4, 4, ::GameplayUI::ContainerItemType> containerItemType;
24 ::ll::TypedStorage<4, 8, ::std::optional<uint>> bundleID;
25 ::ll::TypedStorage<4, 8, ::std::optional<::GameplayUI::BundleColor>> bundleColor;
26 // NOLINTEND
27
28public:
29 // prevent constructor by default
30 ContainerItem& operator=(ContainerItem const&);
31 ContainerItem();
32
33public:
34 // member functions
35 // NOLINTBEGIN
36 MCAPI ContainerItem(::GameplayUI::ContainerItem const&);
37
38 MCAPI ::GameplayUI::ContainerItem& operator=(::GameplayUI::ContainerItem&&);
39
40 MCAPI ~ContainerItem();
41 // NOLINTEND
42
43public:
44 // constructor thunks
45 // NOLINTBEGIN
46 MCAPI void* $ctor(::GameplayUI::ContainerItem const&);
47 // NOLINTEND
48
49public:
50 // destructor thunk
51 // NOLINTBEGIN
52 MCFOLD void $dtor();
53 // NOLINTEND
54};
55
56} // namespace GameplayUI
Definition ContainerItem.h:7