3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/shared_types/legacy/FilterSubject.h"
7#include "mc/util/Factory.h"
8#include "mc/util/json_util/JsonSchemaObjectNode.h"
9#include "mc/util/molang/ExpressionNode.h"
10#include "mc/world/actor/ActorDefinitionIdentifier.h"
11#include "mc/world/response/EventResponse.h"
17namespace JsonUtil {
class EmptyClass; }
24 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> mProjectile;
25 ::ll::TypedStorage<2, 2, ::SharedTypes::Legacy::FilterSubject> mTarget;
26 ::ll::TypedStorage<8, 16, ::ExpressionNode> mLaunchPower;
27 ::ll::TypedStorage<8, 16, ::ExpressionNode> mAngleOffset;
34 virtual ::std::string
const& getName()
const ;
40 virtual void buildSchema(
52 MCNAPI static ::std::string
const&
NameID();
Definition EventResponse.h:16
Definition JsonSchemaObjectNode.h:8
Definition RenderParams.h:30
Definition ShootEventResponse.h:20
MCAPI void $buildSchema(::std::shared_ptr<::JsonUtil::JsonSchemaObjectNode<::JsonUtil::EmptyClass, ::EventResponseCollection > > &root, ::Factory<::EventResponse > const &factory) const
static MCAPI void ** $vftable()
MCAPI void $executeAction(::RenderParams ¶ms) const
static MCAPI ::std::string const & NameID()
MCAPI::std::string const & $getName() const
Definition EventResponseCollection.h:10