LeviLamina
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BiomeManager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/deps/game_refs/OwnerPtr.h"
8
9// auto generated forward declare list
10// clang-format off
12class BaseGameVersion;
13class BiomeRegistry;
14class Experiments;
16class LevelSeed64;
17class LevelStorage;
20// clang-format on
21
23public:
24 // member variables
25 // NOLINTBEGIN
32 // NOLINTEND
33
34public:
35 // prevent constructor by default
36 BiomeManager& operator=(BiomeManager const&);
39
40public:
41 // member functions
42 // NOLINTBEGIN
43 MCNAPI
44 BiomeManager(::OwnerPtr<::BiomeRegistry> biomes, ::std::unique_ptr<::AutomaticFeatureRules> automaticFeatureRules);
45
47 ::Experiments const& experiments,
48 ::IWorldRegistriesProvider& worldRegistries,
49 ::ResourcePackManager const& resourcePackManager,
50 ::LevelSeed64 levelSeed,
51 ::LevelStorage& levelStorage,
52 ::BaseGameVersion const& baseGameVersion,
54 );
55
57 ::Experiments const& experiments,
58 ::IWorldRegistriesProvider& worldRegistries,
59 ::ResourcePackManager& resourcePackManager,
60 ::LevelSeed64 levelSeed,
61 ::LevelStorage& levelStorage,
62 ::BaseGameVersion const& baseGameVersion,
64 );
65
66 MCNAPI ~BiomeManager();
67 // NOLINTEND
68
69public:
70 // constructor thunks
71 // NOLINTBEGIN
72 MCNAPI void*
73 $ctor(::OwnerPtr<::BiomeRegistry> biomes, ::std::unique_ptr<::AutomaticFeatureRules> automaticFeatureRules);
74 // NOLINTEND
75
76public:
77 // destructor thunk
78 // NOLINTBEGIN
79 MCNAPI void $dtor();
80 // NOLINTEND
81};
Definition AutomaticFeatureRules.h:22
Definition BaseGameVersion.h:8
Definition NonOwnerPointer.h:9
Definition BiomeManager.h:22
MCAPI void _initializeServerBiomeRegistry(::Experiments const &experiments, ::IWorldRegistriesProvider &worldRegistries, ::ResourcePackManager const &resourcePackManager, ::LevelSeed64 levelSeed, ::LevelStorage &levelStorage, ::BaseGameVersion const &baseGameVersion, ::Bedrock::NonOwnerPointer<::LinkedAssetValidator > linkedAssetValidator)
MCAPI void initializeBiomeRegistryAndAutomaticFeatureRulesOnServer(::Experiments const &experiments, ::IWorldRegistriesProvider &worldRegistries, ::ResourcePackManager &resourcePackManager, ::LevelSeed64 levelSeed, ::LevelStorage &levelStorage, ::BaseGameVersion const &baseGameVersion, ::Bedrock::NonOwnerPointer<::LinkedAssetValidator > linkedAssetValidator)
MCAPI ~BiomeManager()
MCAPI void * $ctor(::OwnerPtr<::BiomeRegistry > biomes, ::std::unique_ptr<::AutomaticFeatureRules > automaticFeatureRules)
MCAPI void $dtor()
MCAPI BiomeManager(::OwnerPtr<::BiomeRegistry > biomes, ::std::unique_ptr<::AutomaticFeatureRules > automaticFeatureRules)
Definition BiomeRegistry.h:34
Definition Experiments.h:14
Definition IWorldRegistriesProvider.h:26
Definition LevelSeed64.h:5
Definition LevelStorage.h:25
Definition LinkedAssetValidator.h:8
Definition OwnerPtr.h:7
Definition ResourcePackManager.h:24
Definition Alias.h:14