3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/input/ButtonColors.h"
12 ::ll::TypedStorage<8, 32, ::std::string> buttonName;
13 ::ll::TypedStorage<4, 4, uint> areaBindingName;
14 ::ll::TypedStorage<4, 4, uint> conditionBindingName;
15 ::ll::TypedStorage<4, 4, uint> opacityBindingName;
16 ::ll::TypedStorage<4, 32, ::ButtonColors> buttonColors;
17 ::ll::TypedStorage<4, 4, int> imageU;
18 ::ll::TypedStorage<4, 4, int> imageV;
19 ::ll::TypedStorage<4, 4, int> uvWidth;
20 ::ll::TypedStorage<4, 4, int> uvHeight;
21 ::ll::TypedStorage<4, 4, float> innerPaddingX;
22 ::ll::TypedStorage<4, 4, float> innerPaddingY;
23 ::ll::TypedStorage<1, 1, bool> passThrough;
24 ::ll::TypedStorage<4, 4, int> touchStateRequirement;
25 ::ll::TypedStorage<4, 4, float> glyphScale;
26 ::ll::TypedStorage<1, 1, bool> promiscuous;
27 ::ll::TypedStorage<1, 1, bool> extendButtonPressOutsideUntilReleased;
28 ::ll::TypedStorage<8, 32, ::std::string> iconPath;
29 ::ll::TypedStorage<8, 32, ::std::string> pressedIconPath;