LeviLamina
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AgentAbilitiesSyncSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
LevelComponent
;
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class
StrictEntityContext
;
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struct
AbilitiesDirtyComponent
;
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struct
ActorTickedComponent
;
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struct
PlayerComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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class
AgentAbilitiesSyncSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI static ::TickingSystemWithInfo createAgentAbilitiesSyncSystem();
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MCAPI
static
void
tick(
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::ViewT
<
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::StrictEntityContext
,
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::ActorOwnerComponent
,
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::PlayerComponent
,
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::Include<::ActorTickedComponent const, ::AbilitiesDirtyComponent>
> view,
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::ViewT<::StrictEntityContext, ::LevelComponent>
levelView,
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::EntityModifier<::AbilitiesDirtyComponent>
modifier
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);
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
AgentAbilitiesSyncSystem
Definition
AgentAbilitiesSyncSystem.h:21
EntityModifier
Definition
EntityModifier.h:6
LevelComponent
Definition
LevelComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:14
ViewT
Definition
ViewT.h:6
AbilitiesDirtyComponent
Definition
AbilitiesDirtyComponent.h:5
ActorTickedComponent
Definition
ActorTickedComponent.h:5
Include
Definition
Include.h:6
PlayerComponent
Definition
PlayerComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
AgentAbilitiesSyncSystem.h
Generated on
for LeviLamina by
1.16.1