LeviLamina
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AgentAbilitiesSyncSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
13class LevelComponent;
17struct PlayerComponent;
19// clang-format on
20
22public:
23 // static functions
24 // NOLINTBEGIN
25 MCAPI static ::TickingSystemWithInfo createAgentAbilitiesSyncSystem();
26
27 MCAPI static void tick(
28 ::ViewT<
35 );
36 // NOLINTEND
37};
Definition ActorOwnerComponent.h:10
Definition AgentAbilitiesSyncSystem.h:21
Definition EntityModifier.h:6
Definition LevelComponent.h:10
Definition StrictEntityContext.h:14
Definition ViewT.h:6
Definition AbilitiesDirtyComponent.h:5
Definition ActorTickedComponent.h:5
Definition Include.h:6
Definition PlayerComponent.h:5
Definition TickingSystemWithInfo.h:13