LeviLamina
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AgentAbilitiesSyncSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9#include "mc/deps/ecs/systems/ITickingSystem.h"
10
11// auto generated forward declare list
12// clang-format off
14class LevelComponent;
18struct PlayerComponent;
20// clang-format on
21
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual ~AgentAbilitiesSyncSystem() /*override*/ = default;
27 // NOLINTEND
28
29public:
30 // static functions
31 // NOLINTBEGIN
32 MCNAPI static ::TickingSystemWithInfo createAgentAbilitiesSyncSystem();
33
34 MCNAPI static void tick(
35 ::ViewT<
42 );
43 // NOLINTEND
44};
Definition ActorOwnerComponent.h:10
Definition AgentAbilitiesSyncSystem.h:22
static MCAPI void tick(::ViewT< ::StrictEntityContext, ::ActorOwnerComponent, ::PlayerComponent, ::Include<::ActorTickedComponent const, ::AbilitiesDirtyComponent > > view, ::ViewT<::StrictEntityContext, ::LevelComponent > levelView, ::EntityModifier<::AbilitiesDirtyComponent > modifier)
static MCAPI ::TickingSystemWithInfo createAgentAbilitiesSyncSystem()
Definition EntityModifier.h:6
Definition ITickingSystem.h:15
Definition LevelComponent.h:10
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition AbilitiesDirtyComponent.h:5
Definition ActorTickedComponent.h:5
Definition Include.h:6
Definition PlayerComponent.h:5
Definition TickingSystemWithInfo.h:13