LeviLamina
Loading...
Searching...
No Matches
AgentAbilitiesSyncSystem Class Referenceabstract
+ Inheritance diagram for AgentAbilitiesSyncSystem:

Public Member Functions

virtual void tick (::EntityRegistry &)=0
 
virtual void singleTick (::EntityRegistry &registry, ::EntityContext &entity)
 
virtual void singleTick (::EntityRegistry &registry, ::StrictEntityContext &entityContext)
 
MCFOLD void $singleTick (::EntityRegistry &registry, ::EntityContext &entity)
 
MCFOLD void $singleTick (::EntityRegistry &registry, ::StrictEntityContext &entityContext)
 
virtual void registerEvents (::entt::dispatcher &dispatcher)
 
MCFOLD void $registerEvents (::entt::dispatcher &dispatcher)
 

Static Public Member Functions

static MCAPI ::TickingSystemWithInfo createAgentAbilitiesSyncSystem ()
 
static MCAPI void tick (::ViewT< ::StrictEntityContext, ::ActorOwnerComponent, ::PlayerComponent, ::Include<::ActorTickedComponent const, ::AbilitiesDirtyComponent > > view, ::ViewT<::StrictEntityContext, ::LevelComponent > levelView, ::EntityModifier<::AbilitiesDirtyComponent > modifier)
 

The documentation for this class was generated from the following file: