LeviLamina
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Waypoint.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Color.h"
7#include "mc/deps/core/math/Vec2.h"
8#include "mc/world/level/WorldPosition.h"
9
10// auto generated forward declare list
11// clang-format off
12class Player;
13struct ActorUniqueID;
14// clang-format on
15
16class Waypoint {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 16, ::WorldPosition> mWorldPos;
21 ::ll::TypedStorage<4, 20, ::std::optional<::mce::Color>> mColor;
22 ::ll::TypedStorage<8, 40, ::std::optional<::std::string>> mTexturePath;
23 ::ll::TypedStorage<4, 8, ::Vec2> mIconSize;
24 ::ll::TypedStorage<1, 1, bool> mIsVisible;
25 ::ll::TypedStorage<1, 1, bool> mClientPositionAuthority;
26 // NOLINTEND
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 virtual ~Waypoint();
32
33 virtual void setWorldPosition(::WorldPosition const& worldPosition);
34
35 virtual void setColor(::std::optional<::mce::Color> const& color);
36
37 virtual void setIsVisible(bool isVisible);
38
39 virtual void setClientPositionAuthority(bool clientPositionAuthority);
40
41 virtual void setTexturePath(::std::optional<::std::string> const& texturePath);
42
43 virtual void setIconSize(::Vec2 const& iconSize);
44
45 virtual ::std::optional<::ActorUniqueID> tryGetActorID() const;
46
47 virtual void update(::Player const& viewingPlayer);
48 // NOLINTEND
49
50public:
51 // member functions
52 // NOLINTBEGIN
53#ifdef LL_PLAT_C
54 MCFOLD ::std::optional<::mce::Color> const& getColor() const;
55
56 MCFOLD ::Vec2 const& getIconSize() const;
57
58 MCFOLD ::std::optional<::std::string> const& getTexturePath() const;
59
60 MCFOLD ::WorldPosition const& getWorldPosition() const;
61
62 MCFOLD bool isVisible() const;
63#endif
64 // NOLINTEND
65
66public:
67 // destructor thunk
68 // NOLINTBEGIN
69 MCAPI void $dtor();
70 // NOLINTEND
71
72public:
73 // virtual function thunks
74 // NOLINTBEGIN
75 MCFOLD void $setWorldPosition(::WorldPosition const& worldPosition);
76
77 MCAPI void $setColor(::std::optional<::mce::Color> const& color);
78
79 MCAPI void $setIsVisible(bool isVisible);
80
81 MCAPI void $setClientPositionAuthority(bool clientPositionAuthority);
82
83 MCAPI void $setTexturePath(::std::optional<::std::string> const& texturePath);
84
85 MCAPI void $setIconSize(::Vec2 const& iconSize);
86
87 MCFOLD ::std::optional<::ActorUniqueID> $tryGetActorID() const;
88
89 MCFOLD void $update(::Player const& viewingPlayer);
90
91
92 // NOLINTEND
93
94public:
95 // vftables
96 // NOLINTBEGIN
97 MCNAPI static void** $vftable();
98 // NOLINTEND
99};
Definition Player.h:137
Definition Vec2.h:5
Definition Waypoint.h:16
static MCAPI void ** $vftable()
Definition ActorUniqueID.h:10
Definition WorldPosition.h:5