LeviLamina
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Waypoint.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Color.h"
7#include "mc/deps/core/math/Vec2.h"
8#include "mc/world/level/WorldPosition.h"
9
10// auto generated forward declare list
11// clang-format off
12class Player;
13struct ActorUniqueID;
14// clang-format on
15
16class Waypoint {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 16, ::WorldPosition> mWorldPos;
21 ::ll::TypedStorage<4, 20, ::std::optional<::mce::Color>> mColor;
22 ::ll::TypedStorage<8, 40, ::std::optional<::std::string>> mTexturePath;
23 ::ll::TypedStorage<4, 8, ::Vec2> mIconSize;
24 ::ll::TypedStorage<1, 1, bool> mIsVisible;
25 ::ll::TypedStorage<1, 1, bool> mClientPositionAuthority;
26 // NOLINTEND
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 virtual ~Waypoint();
32
33 virtual void setWorldPosition(::WorldPosition const& worldPosition);
34
35 virtual void setColor(::std::optional<::mce::Color> const& color);
36
37 virtual void setIsVisible(bool isVisible);
38
39 virtual void setClientPositionAuthority(bool clientPositionAuthority);
40
41 virtual void setTexturePath(::std::optional<::std::string> const& texturePath);
42
43 virtual void setIconSize(::Vec2 const& iconSize);
44
45 virtual ::std::optional<::ActorUniqueID> tryGetActorID() const;
46
47 virtual void update(::Player const& viewingPlayer);
48 // NOLINTEND
49
50public:
51 // destructor thunk
52 // NOLINTBEGIN
53 MCAPI void $dtor();
54 // NOLINTEND
55
56public:
57 // virtual function thunks
58 // NOLINTBEGIN
59 MCFOLD void $setWorldPosition(::WorldPosition const& worldPosition);
60
61 MCAPI void $setColor(::std::optional<::mce::Color> const& color);
62
63 MCAPI void $setIsVisible(bool isVisible);
64
65#ifdef LL_PLAT_S
66 MCAPI void $setClientPositionAuthority(bool clientPositionAuthority);
67#else // LL_PLAT_C
68 MCFOLD void $setClientPositionAuthority(bool clientPositionAuthority);
69#endif
70
71 MCAPI void $setTexturePath(::std::optional<::std::string> const& texturePath);
72
73 MCAPI void $setIconSize(::Vec2 const& iconSize);
74
75 MCFOLD ::std::optional<::ActorUniqueID> $tryGetActorID() const;
76
77 MCFOLD void $update(::Player const& viewingPlayer);
78
79
80 // NOLINTEND
81
82public:
83 // vftables
84 // NOLINTBEGIN
85 MCNAPI static void** $vftable();
86 // NOLINTEND
87};
Definition Player.h:129
Definition Vec2.h:5
Definition Waypoint.h:16
static MCAPI void ** $vftable()
Definition ActorUniqueID.h:5
Definition WorldPosition.h:5