LeviLamina
Loading...
Searching...
No Matches
Waypoint.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Color.h"
7#include "mc/world/level/WorldPosition.h"
8
9// auto generated forward declare list
10// clang-format off
11class Player;
12struct ActorUniqueID;
13// clang-format on
14
15class Waypoint {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 16, ::WorldPosition> mWorldPos;
20 ::ll::TypedStorage<4, 20, ::std::optional<::mce::Color>> mColor;
21 ::ll::TypedStorage<4, 8, ::std::optional<uint>> mTextureId;
22 ::ll::TypedStorage<1, 1, bool> mIsVisible;
23 ::ll::TypedStorage<1, 1, bool> mClientPositionAuthority;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual ~Waypoint() = default;
30
31 virtual void setWorldPosition(::WorldPosition const& worldPosition);
32
33 virtual void setColor(::std::optional<::mce::Color> const& color);
34
35 virtual void setIsVisible(bool isVisible);
36
37 virtual void setClientPositionAuthority(bool clientPositionAuthority);
38
39 virtual void setTextureId(::std::optional<uint> const& textureId);
40
41 virtual ::std::optional<::ActorUniqueID> tryGetActorID() const;
42
43 virtual void update(::Player const& viewingPlayer);
44 // NOLINTEND
45
46public:
47 // virtual function thunks
48 // NOLINTBEGIN
49 MCFOLD void $setWorldPosition(::WorldPosition const& worldPosition);
50
51 MCAPI void $setColor(::std::optional<::mce::Color> const& color);
52
53 MCAPI void $setIsVisible(bool isVisible);
54
55 MCAPI void $setClientPositionAuthority(bool clientPositionAuthority);
56
57 MCAPI void $setTextureId(::std::optional<uint> const& textureId);
58
59 MCFOLD ::std::optional<::ActorUniqueID> $tryGetActorID() const;
60
61 MCFOLD void $update(::Player const& viewingPlayer);
62
63
64 // NOLINTEND
65
66public:
67 // vftables
68 // NOLINTBEGIN
69 MCNAPI static void** $vftable();
70 // NOLINTEND
71};
Definition Player.h:129
Definition Waypoint.h:15
static MCAPI void ** $vftable()
Definition ActorUniqueID.h:5
Definition WorldPosition.h:5