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virtual void | setWorldPosition (::WorldPosition const &worldPosition) |
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virtual void | setColor (::std::optional<::mce::Color > const &color) |
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virtual void | setIsVisible (bool isVisible) |
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virtual void | setClientPositionAuthority (bool clientPositionAuthority) |
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virtual void | setTextureId (::std::optional< uint > const &textureId) |
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virtual ::std::optional<::ActorUniqueID > | tryGetActorID () const |
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virtual void | update (::Player const &viewingPlayer) |
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MCFOLD void | $setWorldPosition (::WorldPosition const &worldPosition) |
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MCAPI void | $setColor (::std::optional<::mce::Color > const &color) |
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MCAPI void | $setIsVisible (bool isVisible) |
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MCAPI void | $setClientPositionAuthority (bool clientPositionAuthority) |
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MCAPI void | $setTextureId (::std::optional< uint > const &textureId) |
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MCFOLD ::std::optional<::ActorUniqueID > | $tryGetActorID () const |
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MCFOLD void | $update (::Player const &viewingPlayer) |
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::ll::TypedStorage< 4, 16, ::WorldPosition > | mWorldPos |
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::ll::TypedStorage< 4, 20, ::std::optional<::mce::Color > > | mColor |
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::ll::TypedStorage< 4, 8, ::std::optional< uint > > | mTextureId |
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::ll::TypedStorage< 1, 1, bool > | mIsVisible |
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::ll::TypedStorage< 1, 1, bool > | mClientPositionAuthority |
◆ $vftable()
| MCAPI void ** Waypoint::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: