LeviLamina
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PlayerStatusTransitions.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
SneakTriggerSystem {
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struct
PlayerStatusTransitions
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<1, 2>
mUnk96a283;
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::ll::UntypedStorage<1, 2>
mUnk6a624f;
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::ll::UntypedStorage<1, 2>
mUnkfd53ce;
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// NOLINTEND
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public
:
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// prevent constructor by default
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PlayerStatusTransitions
& operator=(
PlayerStatusTransitions
const
&);
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PlayerStatusTransitions
(
PlayerStatusTransitions
const
&);
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PlayerStatusTransitions
();
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};
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}
// namespace SneakTriggerSystem
SneakTriggerSystem::PlayerStatusTransitions
Definition
PlayerStatusTransitions.h:7
ll::UntypedStorage
Definition
Alias.h:14
src
mc
entity
systems
sneak_trigger_system
PlayerStatusTransitions.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
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