LeviLamina
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PlayerStatusTransitions.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
SneakTriggerSystem {
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struct
PlayerStatusTransitions
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<1, 2, ::std::optional<bool>> mNewSneakStatus;
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::ll::TypedStorage<1, 2, ::std::optional<bool>> mNewCrawlStatus;
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::ll::TypedStorage<1, 2, ::std::optional<bool>> mNewSwimStatus;
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// NOLINTEND
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};
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}
// namespace SneakTriggerSystem
SneakTriggerSystem::PlayerStatusTransitions
Definition
PlayerStatusTransitions.h:7
src-server
mc
entity
systems
sneak_trigger_system
PlayerStatusTransitions.h
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