LeviLamina
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PlayerStatusTransitions.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace SneakTriggerSystem {
6
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mNewSneakStatus;
12 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mNewCrawlStatus;
13 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mNewSwimStatus;
14 // NOLINTEND
15};
16
17} // namespace SneakTriggerSystem
Definition PlayerStatusTransitions.h:7