LeviLamina
Loading...
Searching...
No Matches
AbstractTextureAccessor.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core_graphics/TextureSetLayerType.h"
7
8// auto generated forward declare list
9// clang-format off
12namespace cg { struct ImageBuffer; }
13namespace mce { struct TextureDescription; }
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 0
21 virtual ~AbstractTextureAccessor() = default;
22
23 // vIndex: 1
24 virtual ::cg::ImageBuffer* insertImageIntoCache(::ResourceLocation const&, ::cg::ImageBuffer&&) = 0;
25
26 // vIndex: 2
27 virtual ::cg::ImageBuffer* getCachedImageOrLoadSync(::ResourceLocation const&, bool const) = 0;
28
29 // vIndex: 3
30 virtual ::cg::ImageBuffer* getCachedImage(::ResourceLocation const&) const = 0;
31
32 // vIndex: 4
33 virtual void setTextureMetadata(::ResourceLocation const&, ::mce::TextureDescription const&) = 0;
34
35 // vIndex: 5
36 virtual ::BedrockTextureData const* getBedrockTextureData(::ResourceLocation const&) const = 0;
37
38 // vIndex: 6
39 virtual bool isLoaded(::ResourceLocation const&, bool, ::cg::TextureSetLayerType const) const = 0;
40
41 // vIndex: 7
42 virtual ::cg::ImageBuffer const& getMissingImageBuffer() const = 0;
43 // NOLINTEND
44
45public:
46 // virtual function thunks
47 // NOLINTBEGIN
48
49 // NOLINTEND
50};
Definition AbstractTextureAccessor.h:16
Definition ResourceLocation.h:14
Definition BedrockTextureData.h:5
Definition ImageBuffer.h:7
Definition TextureDescription.h:10