LeviLamina
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DefendVillageTargetGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/target/TargetGoal.h"
7
8// auto generated forward declare list
9// clang-format off
10class WeakEntityRef;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mPotentialTarget;
18 ::ll::TypedStorage<4, 4, float> mAttackChance;
19 // NOLINTEND
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 // vIndex: 1
25 virtual bool canUse() /*override*/;
26
27 // vIndex: 2
28 virtual bool canContinueToUse() /*override*/;
29
30 // vIndex: 4
31 virtual void start() /*override*/;
32
33 // vIndex: 7
34 virtual void appendDebugInfo(::std::string& str) const /*override*/;
35
36 // vIndex: 0
37 virtual ~DefendVillageTargetGoal() /*override*/ = default;
38 // NOLINTEND
39
40public:
41 // destructor thunk
42 // NOLINTBEGIN
43
44 // NOLINTEND
45
46public:
47 // virtual function thunks
48 // NOLINTBEGIN
49 MCAPI bool $canUse();
50
51 MCAPI bool $canContinueToUse();
52
53 MCAPI void $start();
54
55 MCAPI void $appendDebugInfo(::std::string& str) const;
56 // NOLINTEND
57
58public:
59 // vftables
60 // NOLINTBEGIN
61 MCAPI static void** $vftable();
62 // NOLINTEND
63};
Definition DefendVillageTargetGoal.h:13
Definition TargetGoal.h:15
Definition WeakEntityRef.h:14