LeviLamina
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DefendVillageTargetGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/actor/ai/goal/target/TargetGoal.h"
8
9class DefendVillageTargetGoal : public ::TargetGoal {
10public:
11 // member variables
12 // NOLINTBEGIN
13 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mPotentialTarget;
14 ::ll::TypedStorage<4, 4, float> mAttackChance;
15 // NOLINTEND
16
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual bool canUse() /*override*/;
21
22 virtual bool canContinueToUse() /*override*/;
23
24 virtual void start() /*override*/;
25
26 virtual void appendDebugInfo(::std::string& str) const /*override*/;
27
28 virtual ~DefendVillageTargetGoal() /*override*/ = default;
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34 MCAPI bool $canUse();
35
36 MCAPI bool $canContinueToUse();
37
38 MCAPI void $start();
39
40 MCAPI void $appendDebugInfo(::std::string& str) const;
41
42
43 // NOLINTEND
44
45public:
46 // vftables
47 // NOLINTBEGIN
48 MCNAPI static void** $vftable();
49 // NOLINTEND
50};
Definition DefendVillageTargetGoal.h:9
static MCAPI void ** $vftable()