LeviLamina
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ChunkStructureAccess.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
ChunkPos
;
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namespace
br::worldgen {
class
StructureInstance; }
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namespace
br::worldgen {
struct
Structure; }
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// clang-format on
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namespace
br::worldgen {
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struct
ChunkStructureAccess
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 0
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virtual
~ChunkStructureAccess
() =
default
;
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// vIndex: 1
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virtual ::std::shared_ptr<::br::worldgen::StructureInstance const>
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getStructureInstance(
::br::worldgen::Structure
const
&)
const
= 0;
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// vIndex: 2
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virtual
void
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setStructureInstance(
::br::worldgen::Structure
const
&, ::std::shared_ptr<::br::worldgen::StructureInstance>) = 0;
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// vIndex: 3
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virtual ::ChunkPos getPos()
const
= 0;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
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}
// namespace br::worldgen
ChunkPos
Definition
ChunkPos.h:11
br::worldgen::ChunkStructureAccess
Definition
ChunkStructureAccess.h:14
br::worldgen::Structure
Definition
Structure.h:22
src
mc
world
level
levelgen
v2
ChunkStructureAccess.h
Generated on Fri Jun 13 2025 05:05:22 for LeviLamina by
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