LeviLamina
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PlayerResetMovementSpeedSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
15struct PlayerComponent;
16// clang-format on
17
18namespace PlayerResetMovementSpeedSystemImpl {
19// functions
20// NOLINTBEGIN
21MCNAPI void _doPlayerResetMovementSpeedSystem(
22 ::MovementAttributesComponent const& attributesComponent,
23 ::MovementSpeedComponent& movementSpeedComponent
24);
25
26MCNAPI void _tickPlayerResetMovementSpeedSystem(
27 ::ViewT<
32);
33// NOLINTEND
34
35} // namespace PlayerResetMovementSpeedSystemImpl
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition Include.h:6
Definition MovementAttributesComponent.h:5
Definition MovementSpeedComponent.h:8
Definition PlayerComponent.h:5