LeviLamina
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PlayerResetMovementSpeedSystemImpl.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
MovementAttributesComponent
;
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struct
MovementSpeedComponent
;
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struct
PlayerComponent
;
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// clang-format on
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namespace
PlayerResetMovementSpeedSystemImpl {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
_doPlayerResetMovementSpeedSystem(
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::MovementAttributesComponent
const
& attributesComponent,
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::MovementSpeedComponent
& movementSpeedComponent
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);
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MCNAPI
void
_tickPlayerResetMovementSpeedSystem(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent, ::PlayerComponent>
,
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::MovementAttributesComponent
const
,
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::MovementSpeedComponent
> view
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);
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// NOLINTEND
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}
// namespace PlayerResetMovementSpeedSystemImpl
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
Include
Definition
Include.h:6
MovementAttributesComponent
Definition
MovementAttributesComponent.h:5
MovementSpeedComponent
Definition
MovementSpeedComponent.h:8
PlayerComponent
Definition
PlayerComponent.h:5
src-server
mc
entity
systems
PlayerResetMovementSpeedSystemImpl.h
Generated on Tue Nov 25 2025 04:01:00 for LeviLamina by
1.12.0