LeviLamina
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RandomFlyingGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/RandomStrollGoal.h"
7
8// auto generated forward declare list
9// clang-format off
10class Vec3;
11// clang-format on
12
13class RandomFlyingGoal : public ::RandomStrollGoal {
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<1, 1, bool> mCanLandOnTrees;
18 // NOLINTEND
19
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 virtual bool canUse() /*override*/;
24
25 virtual void appendDebugInfo(::std::string& str) const /*override*/;
26
27 virtual bool _setWantedPosition() /*override*/;
28
29 virtual ~RandomFlyingGoal() /*override*/ = default;
30 // NOLINTEND
31
32public:
33 // member functions
34 // NOLINTBEGIN
35 MCAPI ::std::optional<::Vec3> _getTreePos() const;
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41 MCAPI bool $canUse();
42
43 MCAPI void $appendDebugInfo(::std::string& str) const;
44
45 MCAPI bool $_setWantedPosition();
46
47
48 // NOLINTEND
49
50public:
51 // vftables
52 // NOLINTBEGIN
53 MCNAPI static void** $vftable();
54 // NOLINTEND
55};
Definition RandomFlyingGoal.h:13
static MCAPI void ** $vftable()
Definition Vec3.h:10