LeviLamina
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RandomFlyingGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/RandomStrollGoal.h"
7
8// auto generated forward declare list
9// clang-format off
10class Vec3;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<1, 1, bool> mCanLandOnTrees;
18 // NOLINTEND
19
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 // vIndex: 1
24 virtual bool canUse() /*override*/;
25
26 // vIndex: 7
27 virtual void appendDebugInfo(::std::string& str) const /*override*/;
28
29 // vIndex: 10
30 virtual bool _setWantedPosition() /*override*/;
31
32 // vIndex: 0
33 virtual ~RandomFlyingGoal() /*override*/ = default;
34 // NOLINTEND
35
36public:
37 // member functions
38 // NOLINTBEGIN
39 MCAPI ::std::optional<::Vec3> _getTreePos() const;
40 // NOLINTEND
41
42public:
43 // destructor thunk
44 // NOLINTBEGIN
45
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCAPI bool $canUse();
52
53 MCAPI void $appendDebugInfo(::std::string& str) const;
54
55 MCAPI bool $_setWantedPosition();
56 // NOLINTEND
57
58public:
59 // vftables
60 // NOLINTBEGIN
61 MCAPI static void** $vftable();
62 // NOLINTEND
63};
Definition RandomFlyingGoal.h:13
Definition RandomStrollGoal.h:15
Definition Vec3.h:10