3#include "mc/_HeaderOutputPredefine.h"
9 ::ll::TypedStorage<4, 4, int> itemIdAux;
10 ::ll::TypedStorage<1, 1, bool> isEmptyStack;
11 ::ll::TypedStorage<4, 4, int> chargedItem;
12 ::ll::TypedStorage<4, 4, int> itemCustomColor;
13 ::ll::TypedStorage<4, 4, int> itemPickupTime;
14 ::ll::TypedStorage<1, 1, bool> showItemPickup;
15 ::ll::TypedStorage<8, 32, ::std::string> armorTrimMaterial;
16 ::ll::TypedStorage<8, 32, ::std::string> bannerPatterns;
17 ::ll::TypedStorage<8, 32, ::std::string> bannerColors;
18 ::ll::TypedStorage<4, 4, int> bannerType;
19 ::ll::TypedStorage<8, 32, ::std::string> decoratedPotSherds;
20 ::ll::TypedStorage<4, 4, int> serializedActorPose;
21 ::ll::TypedStorage<1, 1, bool> shieldIsActive;
22 ::ll::TypedStorage<4, 4, int> shieldBaseColor;
23 ::ll::TypedStorage<4, 4, int> shieldBaseColorHovered;
24 ::ll::TypedStorage<4, 4, int> itemLoadstoneTrackingHandle;
25 ::ll::TypedStorage<1, 1, bool> showBundleOpenFront;
26 ::ll::TypedStorage<1, 1, bool> showBundleOpenBack;
32 MCAPI ItemRendererData();
34 MCAPI ~ItemRendererData();
Definition ItemRendererData.h:5