LeviLamina
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ItemRendererData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5struct ItemRendererData {
6public:
7 // member variables
8 // NOLINTBEGIN
9 ::ll::TypedStorage<4, 4, int> itemIdAux;
10 ::ll::TypedStorage<1, 1, bool> isEmptyStack;
11 ::ll::TypedStorage<4, 4, int> chargedItem;
12 ::ll::TypedStorage<4, 4, int> itemCustomColor;
13 ::ll::TypedStorage<4, 4, int> itemPickupTime;
14 ::ll::TypedStorage<1, 1, bool> showItemPickup;
15 ::ll::TypedStorage<8, 32, ::std::string> armorTrimMaterial;
16 ::ll::TypedStorage<8, 32, ::std::string> bannerPatterns;
17 ::ll::TypedStorage<8, 32, ::std::string> bannerColors;
18 ::ll::TypedStorage<4, 4, int> bannerType;
19 ::ll::TypedStorage<8, 32, ::std::string> decoratedPotSherds;
20 ::ll::TypedStorage<4, 4, int> serializedActorPose;
21 ::ll::TypedStorage<1, 1, bool> shieldIsActive;
22 ::ll::TypedStorage<4, 4, int> shieldBaseColor;
23 ::ll::TypedStorage<4, 4, int> shieldBaseColorHovered;
24 ::ll::TypedStorage<4, 4, int> itemLoadstoneTrackingHandle;
25 ::ll::TypedStorage<1, 1, bool> showBundleOpenFront;
26 ::ll::TypedStorage<1, 1, bool> showBundleOpenBack;
27 // NOLINTEND
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCAPI ItemRendererData();
33
34 MCAPI ~ItemRendererData();
35 // NOLINTEND
36
37public:
38 // constructor thunks
39 // NOLINTBEGIN
40 MCAPI void* $ctor();
41 // NOLINTEND
42
43public:
44 // destructor thunk
45 // NOLINTBEGIN
46 MCAPI void $dtor();
47 // NOLINTEND
48};
Definition ItemRendererData.h:5