LeviLamina
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ApplyAnimationCache.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
6public:
7 // member variables
8 // NOLINTBEGIN
9 ::ll::TypedStorage<1, 1, bool> mHasActor;
10 ::ll::TypedStorage<1, 1, bool> mHasLevel;
11 ::ll::TypedStorage<1, 1, bool> mIsAnimationPaused;
12 ::ll::TypedStorage<1, 1, bool> mIsSimPaused;
13 ::ll::TypedStorage<1, 1, bool> mIsClientSide;
14 ::ll::TypedStorage<1, 1, bool> mClientBonesNeedInit;
15 ::ll::TypedStorage<1, 1, bool> mShouldActorUpdateEffects;
16 ::ll::TypedStorage<1, 1, bool> mShouldActorUpdateBonesAndEffects;
17 // NOLINTEND
18};
Definition ApplyAnimationCache.h:5