LeviLamina
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ActorDocumentDataParams.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/sem_ver/SemVersion.h"
7#include "mc/deps/puv/ComponentStorageLoadDataRefVariant.h"
8#include "mc/resources/MinEngineVersion.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace SharedTypes::Beta { struct ActorDefinitions; }
13namespace SharedTypes::v1_26_40 { struct ActorDefinitions; }
14// clang-format on
15
16struct ActorDocumentDataParams {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<
21 8,
22 16,
26 mValue;
27 ::ll::TypedStorage<8, 24, ::SemVersion const> mFormatVersion;
28 ::ll::TypedStorage<8, 32, ::MinEngineVersion const> mMinEngineVersion;
29 ::ll::TypedStorage<1, 1, bool const> mIsBaseGamePack;
30 // NOLINTEND
31
32public:
33 // prevent constructor by default
34 ActorDocumentDataParams();
35
36public:
37 // member functions
38 // NOLINTBEGIN
39 MCAPI ActorDocumentDataParams(
43 ::SemVersion const& formatVersion,
44 ::MinEngineVersion const& minEngineVersion,
45 bool const isBaseGamePack
46 );
47
48 MCAPI ~ActorDocumentDataParams();
49 // NOLINTEND
50
51public:
52 // constructor thunks
53 // NOLINTBEGIN
54 MCAPI void* $ctor(
58 ::SemVersion const& formatVersion,
59 ::MinEngineVersion const& minEngineVersion,
60 bool const isBaseGamePack
61 );
62 // NOLINTEND
63
64public:
65 // destructor thunk
66 // NOLINTBEGIN
67 MCAPI void $dtor();
68 // NOLINTEND
69};
Definition ComponentStorageLoadDataRefVariant.h:6
Definition MinEngineVersion.h:15
Definition SemVersion.h:15
Definition ActorDefinitions.h:10
Definition ActorDefinitions.h:15