LeviLamina
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MapDecoration.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Color.h"
7
9public:
10 // MapDecoration inner types define
11 enum class Type : schar {
12 MarkerWhite = 0,
13 MarkerGreen = 1,
14 MarkerRed = 2,
15 MarkerBlue = 3,
16 XWhite = 4,
17 TriangleRed = 5,
18 SquareWhite = 6,
19 MarkerSign = 7,
20 MarkerPink = 8,
21 MarkerOrange = 9,
22 MarkerYellow = 10,
23 MarkerTeal = 11,
24 TriangleGreen = 12,
25 SmallSquareWhite = 13,
26 Mansion = 14,
27 Monument = 15,
28 NoDraw = 16,
29 VillageDesert = 17,
30 VillagePlains = 18,
31 VillageSavanna = 19,
32 VillageSnowy = 20,
33 VillageTaiga = 21,
34 JungleTemple = 22,
35 WitchHut = 23,
36 TrialChambers = 24,
37 Count = 25,
38 Player = 0,
39 PlayerOffMap = 6,
40 PlayerOffLimits = 13,
41 PlayerHidden = 16,
42 ItemFrame = 1,
43 };
44
45public:
46 // member variables
47 // NOLINTBEGIN
48 ::ll::TypedStorage<8, 32, ::std::string> mLabel;
49 ::ll::TypedStorage<1, 1, ::MapDecoration::Type> mImage;
50 ::ll::TypedStorage<1, 1, char> mX;
51 ::ll::TypedStorage<1, 1, char> mY;
52 ::ll::TypedStorage<1, 1, char> mRotation;
53 ::ll::TypedStorage<4, 16, ::mce::Color> mColor;
54 // NOLINTEND
55
56public:
57 // member functions
58 // NOLINTBEGIN
59 MCAPI ~MapDecoration();
60 // NOLINTEND
61
62public:
63 // destructor thunk
64 // NOLINTBEGIN
65 MCFOLD void $dtor();
66 // NOLINTEND
67};
Definition MapDecoration.h:8
Definition Player.h:123