LeviLamina
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ExperiencePotion.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/projectile/Throwable.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityContext;
13// clang-format on
14
15class ExperiencePotion : public ::Throwable {
16public:
17 // prevent constructor by default
18 ExperiencePotion();
19
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 virtual float getGravity() /*override*/;
24
25 virtual float getThrowPower() /*override*/;
26
27 virtual float getThrowUpAngleOffset() /*override*/;
28 // NOLINTEND
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI ExperiencePotion(
34 ::ActorDefinitionGroup* definitions,
35 ::ActorDefinitionIdentifier const& definitionName,
36 ::EntityContext& entityContext
37 );
38 // NOLINTEND
39
40public:
41 // constructor thunks
42 // NOLINTBEGIN
43 MCAPI void* $ctor(
44 ::ActorDefinitionGroup* definitions,
45 ::ActorDefinitionIdentifier const& definitionName,
46 ::EntityContext& entityContext
47 );
48 // NOLINTEND
49
50public:
51 // virtual function thunks
52 // NOLINTBEGIN
53 MCFOLD float $getGravity();
54
55 MCFOLD float $getThrowPower();
56
57 MCAPI float $getThrowUpAngleOffset();
58
59
60 // NOLINTEND
61
62public:
63 // vftables
64 // NOLINTBEGIN
65 MCAPI static void** $vftable();
66 // NOLINTEND
67};
Definition ActorDefinitionGroup.h:37
Definition EntityContext.h:17
Definition ActorDefinitionIdentifier.h:15