LeviLamina
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GamepadState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace OreUI {
6
8public:
9 // GamepadState inner types declare
10 // clang-format off
11 struct JoystickValues;
12 struct JoystickState;
13 // clang-format on
14
15 // GamepadState inner types define
16 struct JoystickValues {};
17
18 struct JoystickState {};
19};
20
21} // namespace OreUI
Definition GamepadState.h:7
Definition GamepadState.h:18
Definition GamepadState.h:16