LeviLamina
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GamepadState.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
OreUI {
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class
GamepadState
{
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public
:
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// GamepadState inner types declare
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// clang-format off
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struct
JoystickValues
;
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struct
JoystickState
;
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// clang-format on
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// GamepadState inner types define
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struct
JoystickValues
{};
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struct
JoystickState
{};
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};
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}
// namespace OreUI
OreUI::GamepadState
Definition
GamepadState.h:7
OreUI::GamepadState::JoystickState
Definition
GamepadState.h:18
OreUI::GamepadState::JoystickValues
Definition
GamepadState.h:16
src-server
mc
client
gui
oreui
input
GamepadState.h
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