LeviLamina
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PlayGallopSoundSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
21struct RandomComponent;
26struct VehicleComponent;
27// clang-format on
28
29namespace PlayGallopSoundSystemImpl {
30// functions
31// NOLINTBEGIN
32MCAPI void tick(
33 ::entt::type_list<::Include<::ShouldPlayStepSoundComponent, ::HorseFlagComponent>> entity,
34 ::StrictEntityContext const& actorFlags,
35 ::ActorDataFlagComponent const& actorIdentifier,
36 ::ActorDefinitionIdentifierComponent const& actorUniqueID,
37 ::ActorUniqueIDComponent const& dimensionType,
38 ::DimensionTypeComponent const& actorDataHorseTypeComponent,
39 ::ActorDataHorseTypeComponent const& currentlyStandingOnBlockComponent,
40 ::CurrentlyStandingOnBlockComponent const& randomReferenceComponent,
41 ::RandomReferenceComponent const& soundEventPlayerComponent,
42 ::SoundEventPlayerComponent const& gallopSoundCounterComponent,
43 ::GallopSoundCounterComponent& vehicleComponent,
44 ::Optional<::VehicleComponent const> requestQueueView,
45 ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent>& randomView,
46 ::ViewT<::StrictEntityContext, ::RandomComponent>&
47);
48// NOLINTEND
49
50} // namespace PlayGallopSoundSystemImpl
Definition StrictEntityContext.h:14
Definition ActorDataFlagComponent.h:10
Definition ActorDataHorseTypeComponent.h:8
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorUniqueIDComponent.h:8
Definition CurrentlyStandingOnBlockComponent.h:10
Definition DimensionTypeComponent.h:5
Definition GallopSoundCounterComponent.h:8
Definition HorseFlagComponent.h:5
Definition RandomComponent.h:10
Definition RandomReferenceComponent.h:8
Definition ShouldPlayStepSoundComponent.h:5
Definition SoundEventPlayerComponent.h:8
Definition SoundEventRequestQueueComponent.h:8
Definition VehicleComponent.h:10