LeviLamina
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PlayGallopSoundSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
21struct RandomComponent;
26struct VehicleComponent;
27// clang-format on
28
29namespace PlayGallopSoundSystemImpl {
30// functions
31// NOLINTBEGIN
32MCNAPI void tick(
34 ::StrictEntityContext const& entity,
35 ::ActorDataFlagComponent const& actorFlags,
36 ::ActorDefinitionIdentifierComponent const& actorIdentifier,
37 ::ActorUniqueIDComponent const& actorUniqueID,
38 ::DimensionTypeComponent const& dimensionType,
39 ::ActorDataHorseTypeComponent const& actorDataHorseTypeComponent,
40 ::CurrentlyStandingOnBlockComponent const& currentlyStandingOnBlockComponent,
41 ::RandomReferenceComponent const& randomReferenceComponent,
42 ::SoundEventPlayerComponent const& soundEventPlayerComponent,
43 ::GallopSoundCounterComponent& gallopSoundCounterComponent,
47);
48// NOLINTEND
49
50} // namespace PlayGallopSoundSystemImpl
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorDataFlagComponent.h:9
Definition ActorDataHorseTypeComponent.h:8
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorUniqueIDComponent.h:8
Definition CurrentlyStandingOnBlockComponent.h:10
Definition DimensionTypeComponent.h:13
Definition GallopSoundCounterComponent.h:8
Definition HorseFlagComponent.h:5
Definition Include.h:6
Definition RandomComponent.h:10
Definition RandomReferenceComponent.h:8
Definition ShouldPlayStepSoundComponent.h:5
Definition SoundEventPlayerComponent.h:8
Definition SoundEventRequestQueueComponent.h:10
Definition VehicleComponent.h:10