3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/Include.h"
29namespace PlayGallopSoundSystemImpl {
33 ::entt::type_list<::Include<::ShouldPlayStepSoundComponent, ::HorseFlagComponent>>,
34 ::StrictEntityContext
const& entity,
35 ::ActorDataFlagComponent
const& actorFlags,
36 ::ActorDefinitionIdentifierComponent
const& actorIdentifier,
37 ::ActorUniqueIDComponent
const& actorUniqueID,
38 ::DimensionTypeComponent
const& dimensionType,
39 ::ActorDataHorseTypeComponent
const& actorDataHorseTypeComponent,
40 ::CurrentlyStandingOnBlockComponent
const& currentlyStandingOnBlockComponent,
41 ::RandomReferenceComponent
const& randomReferenceComponent,
42 ::SoundEventPlayerComponent
const& soundEventPlayerComponent,
43 ::GallopSoundCounterComponent& gallopSoundCounterComponent,
44 ::Optional<::VehicleComponent const> vehicleComponent,
45 ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent>& requestQueueView,
46 ::ViewT<::StrictEntityContext, ::RandomComponent>& randomView
Definition StrictEntityContext.h:8
Definition ActorDataFlagComponent.h:9
Definition ActorDataHorseTypeComponent.h:8
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorUniqueIDComponent.h:8
Definition CurrentlyStandingOnBlockComponent.h:10
Definition DimensionTypeComponent.h:13
Definition GallopSoundCounterComponent.h:8
Definition HorseFlagComponent.h:5
Definition RandomComponent.h:10
Definition RandomReferenceComponent.h:8
Definition ShouldPlayStepSoundComponent.h:5
Definition SoundEventPlayerComponent.h:8
Definition SoundEventRequestQueueComponent.h:10
Definition VehicleComponent.h:10