LeviLamina
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PlayGallopSoundSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
20struct RandomComponent;
25struct VehicleComponent;
26// clang-format on
27
28namespace PlayGallopSoundSystemImpl {
29// functions
30// NOLINTBEGIN
31MCAPI void tick(
33 ::StrictEntityContext const& entity,
34 ::ActorDefinitionIdentifierComponent const& actorDefinitionIdentifierComponent,
35 ::ActorDataFlagComponent const& synchedActorDataComponent,
36 ::ActorDataHorseTypeComponent const& actorDataHorseTypeComponent,
37 ::CurrentlyStandingOnBlockComponent const& currentlyStandingOnBlockComponent,
38 ::DimensionTypeComponent const& dimensionTypeComponent,
39 ::RandomReferenceComponent const& randomReferenceComponent,
40 ::SoundEventPlayerComponent const& soundEventPlayerComponent,
41 ::GallopSoundCounterComponent& gallopSoundCounterComponent,
45);
46// NOLINTEND
47
48} // namespace PlayGallopSoundSystemImpl
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition ViewT.h:6
Definition ActorDataFlagComponent.h:8
Definition ActorDataHorseTypeComponent.h:8
Definition ActorDefinitionIdentifierComponent.h:10
Definition CurrentlyStandingOnBlockComponent.h:10
Definition DimensionTypeComponent.h:13
Definition GallopSoundCounterComponent.h:8
Definition HorseFlagComponent.h:5
Definition Include.h:6
Definition RandomComponent.h:10
Definition RandomReferenceComponent.h:10
Definition ShouldPlayStepSoundComponent.h:5
Definition SoundEventPlayerComponent.h:10
Definition SoundEventRequestQueueComponent.h:10
Definition VehicleComponent.h:10