3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/Include.h"
29namespace PlayGallopSoundSystemImpl {
33 ::entt::type_list<::Include<::ShouldPlayStepSoundComponent, ::HorseFlagComponent>> entity,
34 ::StrictEntityContext
const& actorFlags,
35 ::ActorDataFlagComponent
const& actorIdentifier,
36 ::ActorDefinitionIdentifierComponent
const& actorUniqueID,
37 ::ActorUniqueIDComponent
const& dimensionType,
38 ::DimensionTypeComponent
const& actorDataHorseTypeComponent,
39 ::ActorDataHorseTypeComponent
const& currentlyStandingOnBlockComponent,
40 ::CurrentlyStandingOnBlockComponent
const& randomReferenceComponent,
41 ::RandomReferenceComponent
const& soundEventPlayerComponent,
42 ::SoundEventPlayerComponent
const& gallopSoundCounterComponent,
43 ::GallopSoundCounterComponent& vehicleComponent,
44 ::Optional<::VehicleComponent const> requestQueueView,
45 ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent>& randomView,
46 ::ViewT<::StrictEntityContext, ::RandomComponent>&
Definition StrictEntityContext.h:14
Definition ActorDataFlagComponent.h:10
Definition ActorDataHorseTypeComponent.h:8
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorUniqueIDComponent.h:8
Definition CurrentlyStandingOnBlockComponent.h:10
Definition DimensionTypeComponent.h:5
Definition GallopSoundCounterComponent.h:8
Definition HorseFlagComponent.h:5
Definition RandomComponent.h:10
Definition RandomReferenceComponent.h:8
Definition ShouldPlayStepSoundComponent.h:5
Definition SoundEventPlayerComponent.h:8
Definition SoundEventRequestQueueComponent.h:8
Definition VehicleComponent.h:10