LeviLamina
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PositionSource.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/actor/ActorLocation.h"
7
8// auto generated forward declare list
9// clang-format off
10class CompoundTag;
11struct ActorUniqueID;
12// clang-format on
13
14namespace GameEvents {
15
17public:
18 // member variables
19 // NOLINTBEGIN
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 PositionSource& operator=(PositionSource const&);
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCAPI void serializeTo(::CompoundTag& tag) const;
33 // NOLINTEND
34};
35
36} // namespace GameEvents
Definition CompoundTag.h:13
Definition PositionSource.h:16
Definition ActorUniqueID.h:5
Definition Alias.h:14