LeviLamina
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PositionSource.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/deps/shared_types/legacy/actor/ActorLocation.h"
8#include "mc/legacy/ActorUniqueID.h"
9
10// auto generated forward declare list
11// clang-format off
12class CompoundTag;
13// clang-format on
14
15namespace GameEvents {
16
18public:
19 // PositionSource inner types define
20 using ActorWithAttachPos = ::std::pair<::ActorUniqueID, ::SharedTypes::Legacy::ActorLocation>;
21
22public:
23 // member variables
24 // NOLINTBEGIN
25 ::ll::
26 TypedStorage<8, 24, ::std::variant<::std::pair<::ActorUniqueID, ::SharedTypes::Legacy::ActorLocation>, ::Vec3>>
27 mVariant;
28 // NOLINTEND
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI void serializeTo(::CompoundTag& tag) const;
34 // NOLINTEND
35};
36
37} // namespace GameEvents
Definition CompoundTag.h:13
Definition PositionSource.h:17
Definition Vec3.h:10