22 using ActorWithAttachPos = ::std::pair<::ActorUniqueID, ::SharedTypes::Legacy::ActorLocation>;
28 TypedStorage<8, 24, ::std::variant<::std::pair<::ActorUniqueID, ::SharedTypes::Legacy::ActorLocation>,
::Vec3>>
35 MCAPI_C ::std::optional<::Vec3> getPosition(
::IBlockSource const& region)
const;
43 MCAPI_C static ::std::optional<::GameEvents::PositionSource> deserializeFrom(
::CompoundTag const& tag);
45 MCAPI_C static ::std::optional<::Vec3>