LeviLamina
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PersonaEmoteInputSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
EmotePlayedTelemetryDataComponent
;
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struct
EventingDispatcherComponent
;
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struct
EventingRequestQueueComponent
;
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struct
ShouldStopEmotingRequestComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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class
PersonaEmoteInputSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI
static
void
_personaEmoteInputSystem
(
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::StrictEntityContext
const
& entity,
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::EventingDispatcherComponent
const
& eventingDispatcherComponent,
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::EmotePlayedTelemetryDataComponent
const
& emotePlayedTelemetryDataComponent,
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::ViewT<::StrictEntityContext, ::EventingRequestQueueComponent>
requestQueueView,
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::EntityModifier<::EmotePlayedTelemetryDataComponent, ::ShouldStopEmotingRequestComponent>
modifier
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);
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MCNAPI
static
void
_tickPersonaEmoteInputSystem
(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::ShouldStopEmotingRequestComponent>
,
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::EventingDispatcherComponent
const
,
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::EmotePlayedTelemetryDataComponent
const
> view,
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::ViewT<::StrictEntityContext, ::EventingRequestQueueComponent>
requestQueueView,
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::EntityModifier<::EmotePlayedTelemetryDataComponent, ::ShouldStopEmotingRequestComponent>
modifier
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);
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MCNAPI static ::TickingSystemWithInfo
createSystem
();
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// NOLINTEND
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};
EntityModifier
Definition
EntityModifier.h:6
PersonaEmoteInputSystem
Definition
PersonaEmoteInputSystem.h:20
PersonaEmoteInputSystem::_tickPersonaEmoteInputSystem
static MCAPI void _tickPersonaEmoteInputSystem(::ViewT< ::StrictEntityContext, ::Include<::ShouldStopEmotingRequestComponent >, ::EventingDispatcherComponent const, ::EmotePlayedTelemetryDataComponent const > view, ::ViewT<::StrictEntityContext, ::EventingRequestQueueComponent > requestQueueView, ::EntityModifier<::EmotePlayedTelemetryDataComponent, ::ShouldStopEmotingRequestComponent > modifier)
PersonaEmoteInputSystem::_personaEmoteInputSystem
static MCAPI void _personaEmoteInputSystem(::StrictEntityContext const &entity, ::EventingDispatcherComponent const &eventingDispatcherComponent, ::EmotePlayedTelemetryDataComponent const &emotePlayedTelemetryDataComponent, ::ViewT<::StrictEntityContext, ::EventingRequestQueueComponent > requestQueueView, ::EntityModifier<::EmotePlayedTelemetryDataComponent, ::ShouldStopEmotingRequestComponent > modifier)
PersonaEmoteInputSystem::createSystem
static MCAPI ::TickingSystemWithInfo createSystem()
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
EmotePlayedTelemetryDataComponent
Definition
EmotePlayedTelemetryDataComponent.h:5
EventingDispatcherComponent
Definition
EventingDispatcherComponent.h:8
EventingRequestQueueComponent
Definition
EventingRequestQueueComponent.h:10
Include
Definition
Include.h:6
ShouldStopEmotingRequestComponent
Definition
ShouldStopEmotingRequestComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
PersonaEmoteInputSystem.h
Generated on Fri Jun 13 2025 05:04:34 for LeviLamina by
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