LeviLamina
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PersonaEmoteInputSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
18// clang-format on
19
Definition EntityModifier.h:6
Definition PersonaEmoteInputSystem.h:20
static MCAPI void _tickPersonaEmoteInputSystem(::ViewT< ::StrictEntityContext, ::Include<::ShouldStopEmotingRequestComponent >, ::EventingDispatcherComponent const, ::EmotePlayedTelemetryDataComponent const > view, ::ViewT<::StrictEntityContext, ::EventingRequestQueueComponent > requestQueueView, ::EntityModifier<::EmotePlayedTelemetryDataComponent, ::ShouldStopEmotingRequestComponent > modifier)
static MCAPI void _personaEmoteInputSystem(::StrictEntityContext const &entity, ::EventingDispatcherComponent const &eventingDispatcherComponent, ::EmotePlayedTelemetryDataComponent const &emotePlayedTelemetryDataComponent, ::ViewT<::StrictEntityContext, ::EventingRequestQueueComponent > requestQueueView, ::EntityModifier<::EmotePlayedTelemetryDataComponent, ::ShouldStopEmotingRequestComponent > modifier)
static MCAPI ::TickingSystemWithInfo createSystem()
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition EmotePlayedTelemetryDataComponent.h:5
Definition EventingDispatcherComponent.h:8
Definition EventingRequestQueueComponent.h:10
Definition Include.h:6
Definition ShouldStopEmotingRequestComponent.h:5
Definition TickingSystemWithInfo.h:13