LeviLamina
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PersonaEmoteInputSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
18// clang-format on
19
21public:
22 // PersonaEmoteInputSystem inner types define
23 using SystemView = ::ViewT<
28
29public:
30 // static functions
31 // NOLINTBEGIN
32 MCAPI static void _personaEmoteInputSystem(
33 ::StrictEntityContext const& entity,
34 ::EventingDispatcherComponent const& eventingDispatcherComponent,
35 ::EmotePlayedTelemetryDataComponent const& emotePlayedTelemetryDataComponent,
38 );
39
40 MCAPI static void _tickPersonaEmoteInputSystem(
41 ::ViewT<
48 );
49
50 MCAPI static ::TickingSystemWithInfo createSystem();
51 // NOLINTEND
52};
Definition EntityModifier.h:6
Definition PersonaEmoteInputSystem.h:20
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition EmotePlayedTelemetryDataComponent.h:5
Definition EventingDispatcherComponent.h:8
Definition EventingRequestQueueComponent.h:8
Definition Include.h:6
Definition ShouldStopEmotingRequestComponent.h:5
Definition TickingSystemWithInfo.h:13