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static MCAPI void | _personaEmoteInputSystem (::StrictEntityContext const &entity, ::EventingDispatcherComponent const &eventingDispatcherComponent, ::EmotePlayedTelemetryDataComponent const &emotePlayedTelemetryDataComponent, ::ViewT<::StrictEntityContext, ::EventingRequestQueueComponent > requestQueueView, ::EntityModifier<::EmotePlayedTelemetryDataComponent, ::ShouldStopEmotingRequestComponent > modifier) |
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static MCAPI void | _tickPersonaEmoteInputSystem (::ViewT< ::StrictEntityContext, ::Include<::ShouldStopEmotingRequestComponent >, ::EventingDispatcherComponent const, ::EmotePlayedTelemetryDataComponent const > view, ::ViewT<::StrictEntityContext, ::EventingRequestQueueComponent > requestQueueView, ::EntityModifier<::EmotePlayedTelemetryDataComponent, ::ShouldStopEmotingRequestComponent > modifier) |
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static MCAPI ::TickingSystemWithInfo | createSystem () |
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◆ _personaEmoteInputSystem()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _tickPersonaEmoteInputSystem()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ createSystem()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: