LeviLamina
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ScriptActorSpawnAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7#include "mc/world/actor/ActorInitializationMethod.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace ScriptModuleMinecraft { class ScriptActor; }
12namespace Scripting { struct ClassBinding; }
13// clang-format on
14
15namespace ScriptModuleMinecraft {
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>> mActor;
22 ::ll::TypedStorage<1, 1, ::ActorInitializationMethod> mCause;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
28
29public:
30 // member functions
31 // NOLINTBEGIN
34 ::ActorInitializationMethod cause
35 );
36 // NOLINTEND
37
38public:
39 // static functions
40 // NOLINTBEGIN
41 MCAPI static ::Scripting::ClassBinding bind();
42 // NOLINTEND
43
44public:
45 // constructor thunks
46 // NOLINTBEGIN
47 MCAPI void* $ctor(
49 ::ActorInitializationMethod cause
50 );
51 // NOLINTEND
52};
53
54} // namespace ScriptModuleMinecraft
Definition StrongTypedObjectHandle.h:8
Definition ScriptActorSpawnAfterEvent.h:17