LeviLamina
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AddItemActorPacket.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/network/MinecraftPacketIds.h"
7#include "mc/network/packet/AddActorBasePacket.h"
8#include "mc/platform/Result.h"
9
10// auto generated forward declare list
11// clang-format off
12class ActorRuntimeID;
13class BinaryStream;
14class DataItem;
18class Vec3;
19struct ActorUniqueID;
20// clang-format on
21
23public:
24 // member variables
25 // NOLINTBEGIN
26 ::ll::TypedStorage<8, 24, ::std::vector<::std::unique_ptr<::DataItem>>> mData;
27 ::ll::TypedStorage<8, 8, ::SynchedActorDataEntityWrapper*> mEntityData;
28 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mId;
29 ::ll::TypedStorage<8, 8, ::ActorRuntimeID> mRuntimeId;
30 ::ll::TypedStorage<8, 96, ::NetworkItemStackDescriptor> mItem;
31 ::ll::TypedStorage<4, 12, ::Vec3> mPos;
32 ::ll::TypedStorage<4, 12, ::Vec3> mVelocity;
33 ::ll::TypedStorage<1, 1, bool> mIsFromFishing;
34 // NOLINTEND
35
36public:
37 // virtual functions
38 // NOLINTBEGIN
39 // vIndex: 0
40 virtual ~AddItemActorPacket() /*override*/;
41
42 // vIndex: 1
43 virtual ::MinecraftPacketIds getId() const /*override*/;
44
45 // vIndex: 2
46 virtual ::std::string getName() const /*override*/;
47
48 // vIndex: 4
49 virtual void write(::BinaryStream& stream) const /*override*/;
50
51 // vIndex: 8
52 virtual ::Bedrock::Result<void> _read(::ReadOnlyBinaryStream& stream) /*override*/;
53 // NOLINTEND
54
55public:
56 // destructor thunk
57 // NOLINTBEGIN
58 MCAPI void $dtor();
59 // NOLINTEND
60
61public:
62 // virtual function thunks
63 // NOLINTBEGIN
64 MCFOLD ::MinecraftPacketIds $getId() const;
65
66 MCAPI ::std::string $getName() const;
67
68 MCAPI void $write(::BinaryStream& stream) const;
69
70 MCAPI ::Bedrock::Result<void> $_read(::ReadOnlyBinaryStream& stream);
71 // NOLINTEND
72
73public:
74 // vftables
75 // NOLINTBEGIN
76 MCAPI static void** $vftable();
77 // NOLINTEND
78};
Definition ActorRuntimeID.h:5
Definition AddActorBasePacket.h:15
Definition AddItemActorPacket.h:22
Definition BinaryStream.h:10
Definition DataItem.h:14
Definition NetworkItemStackDescriptor.h:18
Definition ReadOnlyBinaryStream.h:8
Definition SynchedActorDataEntityWrapper.h:18
Definition Vec3.h:10
Definition ActorUniqueID.h:5