LeviLamina
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PlayerMovementSettingsManager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityRegistry;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 16, ::WeakRef<::EntityRegistry>> mEntityRegistry;
19 // NOLINTEND
20
21public:
22 // member functions
23 // NOLINTBEGIN
24 MCAPI ::PlayerMovementSettings const& getPlayerMovementSettings() const;
25
26 MCAPI void setPlayerMovementSettings(::PlayerMovementSettings const& settings);
27 // NOLINTEND
28};
Definition EntityRegistry.h:11
Definition PlayerMovementSettingsManager.h:14
Definition PlayerMovementSettings.h:9