LeviLamina
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PlayerMovementSettingsManager.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/game_refs/WeakRef.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityRegistry
;
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struct
PlayerMovementSettings
;
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// clang-format on
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class
PlayerMovementSettingsManager
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 16, ::WeakRef<::EntityRegistry>> mEntityRegistry;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI ::PlayerMovementSettings
const
& getPlayerMovementSettings()
const
;
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MCAPI
void
setPlayerMovementSettings(
::PlayerMovementSettings
const
& settings);
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// NOLINTEND
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};
EntityRegistry
Definition
EntityRegistry.h:11
PlayerMovementSettingsManager
Definition
PlayerMovementSettingsManager.h:14
PlayerMovementSettings
Definition
PlayerMovementSettings.h:9
src
mc
world
level
PlayerMovementSettingsManager.h
Generated on Wed Aug 27 2025 11:40:45 for LeviLamina by
1.12.0