LeviLamina
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PlayerMovementSettingsManager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/StackRefResult.h"
7#include "mc/deps/game_refs/WeakRef.h"
8
9// auto generated forward declare list
10// clang-format off
11class EntityRegistry;
13// clang-format on
14
15class PlayerMovementSettingsManager {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 16, ::WeakRef<::EntityRegistry>> mEntityRegistry;
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 PlayerMovementSettingsManager();
25
26public:
27 // member functions
28 // NOLINTBEGIN
29 MCAPI explicit PlayerMovementSettingsManager(
30 ::gsl::not_null<::StackRefResult<::EntityRegistry>> const& entityRegistry
31 );
32
33 MCAPI ::PlayerMovementSettings const& getPlayerMovementSettings() const;
34
35 MCAPI void setPlayerMovementSettings(::PlayerMovementSettings const& settings);
36 // NOLINTEND
37
38public:
39 // constructor thunks
40 // NOLINTBEGIN
41 MCFOLD void* $ctor(::gsl::not_null<::StackRefResult<::EntityRegistry>> const& entityRegistry);
42 // NOLINTEND
43};
Definition EntityRegistry.h:11
Definition StackRefResult.h:7
Definition PlayerMovementSettings.h:14