LeviLamina
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ClientPlayerRewindSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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struct
ReplayStateTrackerComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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class
ClientPlayerRewindSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI static ::TickingSystemWithInfo
accumulateHistoryChangesSystem
();
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MCNAPI
static
void
applyHistoryChangesToLiveEntity
(
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::ReplayStateTrackerComponent
const
& postSimulationState,
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::EntityContext
& liveData
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);
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MCNAPI static ::TickingSystemWithInfo
discardHistoryChangesSystem
();
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// NOLINTEND
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};
ClientPlayerRewindSystem
Definition
ClientPlayerRewindSystem.h:12
ClientPlayerRewindSystem::applyHistoryChangesToLiveEntity
static MCAPI void applyHistoryChangesToLiveEntity(::ReplayStateTrackerComponent const &postSimulationState, ::EntityContext &liveData)
ClientPlayerRewindSystem::discardHistoryChangesSystem
static MCAPI ::TickingSystemWithInfo discardHistoryChangesSystem()
ClientPlayerRewindSystem::accumulateHistoryChangesSystem
static MCAPI ::TickingSystemWithInfo accumulateHistoryChangesSystem()
EntityContext
Definition
EntityContext.h:16
ReplayStateTrackerComponent
Definition
ReplayStateTrackerComponent.h:8
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
ClientPlayerRewindSystem.h
Generated on Fri Jun 13 2025 05:04:34 for LeviLamina by
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