LeviLamina
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ClientPlayerRewindSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntityContext;
10// clang-format on
11
13public:
14 // static functions
15 // NOLINTBEGIN
16 MCAPI static ::TickingSystemWithInfo accumulateHistoryChangesSystem();
17
18 MCAPI static void applyHistoryChangesToLiveEntity(
19 ::ReplayStateTrackerComponent const& postSimulationState,
20 ::EntityContext& liveData
21 );
22
23 MCAPI static ::TickingSystemWithInfo discardHistoryChangesSystem();
24 // NOLINTEND
25};
Definition ClientPlayerRewindSystem.h:12
Definition EntityContext.h:16
Definition ReplayStateTrackerComponent.h:10
Definition TickingSystemWithInfo.h:11