LeviLamina
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AgentDetectCommandSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11class EntityRegistry;
12namespace AgentComponents { class DetectObstacle; }
13namespace AgentComponents { class DetectRedstone; }
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual void tick(::EntityRegistry& registry) /*override*/;
21 // NOLINTEND
22
23public:
24 // static functions
25 // NOLINTBEGIN
26 MCAPI static void initializeObstacle(::EntityContext& entity, ::AgentComponents::DetectObstacle& detectComponent);
27
28 MCAPI static void initializeRedstone(::EntityContext& entity, ::AgentComponents::DetectRedstone& detectComponent);
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34 MCAPI void $tick(::EntityRegistry& registry);
35
36
37 // NOLINTEND
38
39public:
40 // vftables
41 // NOLINTBEGIN
42 MCNAPI static void** $vftable();
43 // NOLINTEND
44};
Definition DetectObstacle.h:15
Definition DetectRedstone.h:15
Definition AgentDetectCommandSystem.h:16
static MCAPI void ** $vftable()
Definition EntityContext.h:17
Definition EntityRegistry.h:11
Definition ITickingSystem.h:15