LeviLamina
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AgentDetectCommandSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11class EntityRegistry;
12namespace AgentComponents { class DetectObstacle; }
13namespace AgentComponents { class DetectRedstone; }
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 2
21 virtual void tick(::EntityRegistry& registry) /*override*/;
22
23 // vIndex: 0
24 virtual ~AgentDetectCommandSystem() /*override*/ = default;
25 // NOLINTEND
26
27public:
28 // static functions
29 // NOLINTBEGIN
30 MCAPI static void initializeObstacle(::EntityContext& entity, ::AgentComponents::DetectObstacle& detectComponent);
31
32 MCAPI static void initializeRedstone(::EntityContext& entity, ::AgentComponents::DetectRedstone& detectComponent);
33 // NOLINTEND
34
35public:
36 // destructor thunk
37 // NOLINTBEGIN
38
39 // NOLINTEND
40
41public:
42 // virtual function thunks
43 // NOLINTBEGIN
44 MCAPI void $tick(::EntityRegistry& registry);
45 // NOLINTEND
46
47public:
48 // vftables
49 // NOLINTBEGIN
50 MCAPI static void** $vftable();
51 // NOLINTEND
52};
Definition DetectObstacle.h:15
Definition DetectRedstone.h:15
Definition AgentDetectCommandSystem.h:16
Definition EntityContext.h:16
Definition EntityRegistry.h:15
Definition ITickingSystem.h:15