LeviLamina
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ScaleByAgeSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
13class BaseGameVersion;
14class EntitySystems;
21// clang-format on
22
23namespace ScaleByAgeSystem {
24// functions
25// NOLINTBEGIN
26MCNAPI void _tick(
27 ::entt::type_list<::Include<::ActorTickedComponent>>,
28 ::StrictEntityContext const& entity,
29 ::AgeableComponent const& ageableComponent,
30 ::ActorDataBoundingBoxComponent& actorDataBoundingBox,
31 ::ActorDataDirtyFlagsComponent& actorDataDirtyFlags,
32 ::ActorOwnerComponent& actorOwnerComponent,
33 ::ScaleByAgeComponent& scaleByAgeComponent,
35);
36
37MCNAPI void registerSystems(::EntitySystems& systemRegistry, ::BaseGameVersion const& baseGameVersion);
38// NOLINTEND
39
40} // namespace ScaleByAgeSystem
Definition ActorOwnerComponent.h:10
Definition AgeableComponent.h:12
Definition BaseGameVersion.h:8
Definition EntityModifier.h:6
Definition EntitySystems.h:24
Definition ScaleByAgeComponent.h:10
Definition StrictEntityContext.h:8
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorTickedComponent.h:5
Definition Include.h:6
Definition ShouldUpdateBoundingBoxRequestComponent.h:5