LeviLamina
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FlintAndSteelItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/Item.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockPos;
12class BlockSource;
13class Container;
15class ItemStack;
16class ItemStackBase;
17class Mob;
18class Vec3;
19// clang-format on
20
21class FlintAndSteelItem : public ::Item {
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 // vIndex: 82
26 virtual void hurtActor(::ItemStack& item, ::Actor& actor, ::Mob& attacker) const /*override*/;
27
28 // vIndex: 54
29 virtual int getEnchantSlot() const /*override*/;
30
31 // vIndex: 78
32 virtual bool dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const
33 /*override*/;
34
35 // vIndex: 47
36 virtual bool isDestructive(int auxValue) const /*override*/;
37
38 // vIndex: 120
39 virtual ::InteractionResult
40 _useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const
41 /*override*/;
42
43 // vIndex: 118
44 virtual bool _calculatePlacePos(::ItemStackBase& instance, ::Actor& entity, uchar& face, ::BlockPos& pos) const
45 /*override*/;
46
47 // vIndex: 0
48 virtual ~FlintAndSteelItem() /*override*/ = default;
49 // NOLINTEND
50
51public:
52 // destructor thunk
53 // NOLINTBEGIN
54
55 // NOLINTEND
56
57public:
58 // virtual function thunks
59 // NOLINTBEGIN
60 MCFOLD void $hurtActor(::ItemStack& item, ::Actor& actor, ::Mob& attacker) const;
61
62 MCFOLD int $getEnchantSlot() const;
63
64 MCAPI bool $dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const;
65
66 MCFOLD bool $isDestructive(int auxValue) const;
67
68 MCAPI ::InteractionResult
69 $_useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const;
70
71 MCAPI bool $_calculatePlacePos(::ItemStackBase& instance, ::Actor& entity, uchar& face, ::BlockPos& pos) const;
72 // NOLINTEND
73
74public:
75 // vftables
76 // NOLINTBEGIN
77 MCAPI static void** $vftable();
78 // NOLINTEND
79};
Definition Actor.h:104
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Container.h:30
Definition FlintAndSteelItem.h:21
Definition InteractionResult.h:5
Definition ItemStackBase.h:35
Definition ItemStack.h:25
Definition Item.h:65
Definition Mob.h:47
Definition Vec3.h:10