LeviLamina
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FlintAndSteelItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/Item.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockPos;
12class BlockSource;
13class Container;
15class ItemStack;
16class ItemStackBase;
17class Mob;
18class Vec3;
19// clang-format on
20
21class FlintAndSteelItem : public ::Item {
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual void hurtActor(::ItemStack& item, ::Actor& actor, ::Mob& attacker) const /*override*/;
26
27 virtual int getEnchantSlot() const /*override*/;
28
29 virtual bool dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const
30 /*override*/;
31
32 virtual bool isDestructive(int auxValue) const /*override*/;
33
34 virtual ::InteractionResult
35 _useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const
36 /*override*/;
37
38 virtual bool _calculatePlacePos(::ItemStackBase& instance, ::Actor& entity, uchar& face, ::BlockPos& pos) const
39 /*override*/;
40
41 virtual ~FlintAndSteelItem() /*override*/ = default;
42 // NOLINTEND
43
44public:
45 // virtual function thunks
46 // NOLINTBEGIN
47 MCFOLD void $hurtActor(::ItemStack& item, ::Actor& actor, ::Mob& attacker) const;
48
49 MCFOLD int $getEnchantSlot() const;
50
51 MCAPI bool $dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const;
52
53 MCFOLD bool $isDestructive(int auxValue) const;
54
55 MCAPI ::InteractionResult
56 $_useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const;
57
58 MCAPI bool $_calculatePlacePos(::ItemStackBase& instance, ::Actor& entity, uchar& face, ::BlockPos& pos) const;
59
60
61 // NOLINTEND
62
63public:
64 // vftables
65 // NOLINTBEGIN
66 MCAPI static void** $vftable();
67 // NOLINTEND
68};
Definition Actor.h:105
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Container.h:33
Definition FlintAndSteelItem.h:21
Definition InteractionResult.h:5
Definition ItemStackBase.h:44
Definition ItemStack.h:26
Definition Mob.h:50
Definition Vec3.h:10